- Oct 31, 2011
- 263
- 214
In my many unsuccessful attempts thus far to create a moderately enjoyable map, I think one of if not the biggest problem has been getting the scale right. Basically everything I've made has been criticized for feeling either too small or too large, and in one case both simultaneously. Whenever I map I try to actively think about and question my intuitive understanding of scale, and to compare what I make to things from official maps, both by taking actual measurements in Hammer and by just walking around in-game and seeing what 'feels' right. Whenever I submit a new map or version of a map it feels like I've probably finally gotten it right this time, and yet when it's deemed overscaled or underscaled it always feels really obvious in hindsight.
I figure it's about time to ask for adult supervision.
How do you guys think about scale? Did your intuitive understanding of how big to make things come naturally over time, did you consciously work on it or did you have it from the start? Are there any good methods or rules of thumbs to getting it right? If you have any thoughts about scale whatsoever, blurt them out and I'll lap it up with unconditional awe and obedience.
I figure it's about time to ask for adult supervision.
How do you guys think about scale? Did your intuitive understanding of how big to make things come naturally over time, did you consciously work on it or did you have it from the start? Are there any good methods or rules of thumbs to getting it right? If you have any thoughts about scale whatsoever, blurt them out and I'll lap it up with unconditional awe and obedience.