CP Tower Rise

Layl

L1: Registered
Jun 15, 2013
30
38
City CP map with a lot of height difference.
 
Last edited:
Sep 7, 2012
638
500
I like the general concept but it's very small! I'm not sure how the idea of the two cps with LOS to each other will work out, I think it would make contesting one or the other quite difficult. You may want to consider more routes to each point, it seems a little linear and cramped as it is.
 

Layl

L1: Registered
Jun 15, 2013
30
38
I like the general concept but it's very small! I'm not sure how the idea of the two cps with LOS to each other will work out, I think it would make contesting one or the other quite difficult. You may want to consider more routes to each point, it seems a little linear and cramped as it is.

Thanks for the feedback, I got mixed responses about A and B being so close together and I'm waiting till I see the results of a playtest before deciding on redesigning it. C at this point will get the biggest redesignes but I'm right now trying out having red spawn there and seeing the results of that.
 

Layl

L1: Registered
Jun 15, 2013
30
38
Updated map with better spawns (hopefully) and more screenshots added to this thread.

Edit:
As a note on the cap points being really close to each other, while this seemed like a big risk it turned out really well during the last gameday this map was tested on. Now that blu spawn changed quite significantly this might not be that case anymore though. My biggest concern is still C and I'm waiting till the next gameday to see how it works out.
 
Last edited:
Sep 7, 2012
638
500
cp_towerrise_a3r90000.jpg


A thought.