WiP in WiP, post your screenshots!

tyler

aa
Sep 11, 2013
5,102
4,621
dont tell me you
really think im so good at mapping
just by random chance
like i didnt read the whole forum
about 10 times

psshhh
 

phi

aa
Nov 6, 2011
832
1,815
sunshine second is getting remade
eventually the buildings around the lighthouse will fit the theme better but
for now i'm just worried about getting gameplay correct

2013-10-04_00001.jpg

2013-10-04_00002.jpg
 
Mar 20, 2012
391
806
While I'm a big fan of the play geometry in that area, the actual lighthouse looks very unstable structurally. You've got the interior spiral staircase of a lighthouse, the observation room at the top (with the heavy search-beam light) and the exterior shelling, all basically supported by two thin, windowed-walls around the cap-point.

It just looks very strange to me. I'm not quite sure how you could get more aesthetic support there without screwing with the gameplay of that area, though.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
While I'm a big fan of the play geometry in that area, the actual lighthouse looks very unstable structurally. You've got the interior spiral staircase of a lighthouse, the observation room at the top (with the heavy search-beam light) and the exterior shelling, all basically supported by two thin, windowed-walls around the cap-point.

It just looks very strange to me. I'm not quite sure how you could get more aesthetic support there without screwing with the gameplay of that area, though.

I was thinking the same thing. Looks nice though.
 

phi

aa
Nov 6, 2011
832
1,815
While I'm a big fan of the play geometry in that area, the actual lighthouse looks very unstable structurally. You've got the interior spiral staircase of a lighthouse, the observation room at the top (with the heavy search-beam light) and the exterior shelling, all basically supported by two thin, windowed-walls around the cap-point.

It just looks very strange to me. I'm not quite sure how you could get more aesthetic support there without screwing with the gameplay of that area, though.

yeah that's the general feedback i've got so far from everyone
"it'll probably play well but i have no idea how to fix that"
i may or may not turn it into something different because as it is now i don't want to close up the doors or remove the windows, the openness of both contribute to the general look of structural instability

idk what i'm gunna do about it but as it is right now i'm not even sure if i'm gunna keep that layout, i have to have it tested first before i can make any permanent decisions
 
Mar 23, 2010
1,872
1,696
its not badlands, eh?
we'll see about that

this could be a line in the competitive mapper version of the expendables
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Are you badlands, or what?

You ain't badlands, you ain't nothin'!