Spotlights not casting light

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Jan 8, 2011
397
393
So I've been working on a new map, and I have a couple of lights that are doing nothing for some reason. When compiled, they look like this:
3aduecG.png

They're getting no light on the walls or floor. They do light models (the viewmodels at least) properly though. Here they are in Hammer:
Vzdb9UZ.png

Thoughts, ideas, etc.?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Try moving them down; their origins might be stuck inside the props. They kinda look like they might be.
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
Steve is most likely correct. We had the same problem with Stoneyridge at one point. Compiling with staticproppolys took care of it, though, if you don't want to move the spotlights down.

Switching the shadows off on the props could work while still compiling on normal ^^
 
Jan 8, 2011
397
393
I tried moving the spots down, but it didn't do anything. I also tried compiling without the shadows on the props, still no change.
 
Jan 8, 2011
397
393
Alright so I fixed this before A1 and I figured I'd update the thread just for the sake of closure
The light entities were inside the bounding boxes of those rafter models, and thus weren't casting any light. I turned off shadows on the rafters and then everything was fine.