Hammer not creating .bsp file

Zyroxeon

L1: Registered
Sep 17, 2013
3
1
Hey guys, it's my first post here, and though I'm quite sure this is the correct place to make this thread, please direct to the correct area to post this.

I need help on a problem that just started very recently. I haven't had this problem before, as all my previous maps were able to load swiftly. The problem is that whenever I create a map and I try to compile/run it, it says "Windows could not find the specified file", and the log indicates that the .bsp file is not being created by vbsp (I'm assuming). I've run up and down through the log thoroughly and posted the log on interlopers, and there are absolutely 0 errors in the map. I literally load up a map, instantly press F9, save, run it and it says it can't find the file. I seriously don't know what's going on, it's never done this before.

I've looked at other threads, but I'm having out of the box on steaming fresh maps with zero stuff in them.

Help :bored:
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Ok post us the compile log.
also make sure the map has 0 spaces in the name
 

Zyroxeon

L1: Registered
Sep 17, 2013
3
1
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Zyroxeon\Documents\TF2 Maps\no.vmf"

Valve Software - vbsp.exe (Aug 30 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Zyroxeon\Documents\TF2 Maps\no.vmf
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Zyroxeon\Documents\TF2 Maps\no"

Valve Software - vvis.exe (Aug 27 2013)
8 threads
reading c:\users\zyroxeon\documents\tf2 maps\no.bsp
Error opening c:\users\zyroxeon\documents\tf2 maps\no.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Zyroxeon\Documents\TF2 Maps\no"

Valve Software - vrad.exe SSE (Sep 16 2013)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\zyroxeon\documents\tf2 maps\no.bsp
Error opening c:\users\zyroxeon\documents\tf2 maps\no.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Zyroxeon\Documents\TF2 Maps\no.bsp" "C:\Users\Zyroxeon\Documents\TF2 Maps\vsh_snowtop\no.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I started a new map up and didn't build anything in it, and this is the result. I can create a simple map if need be, although I don't really see the need to.
 

Zyroxeon

L1: Registered
Sep 17, 2013
3
1
why am I so thick brb gonna kill myself



No but seriously, thank you. The stupidest thread I've ever made :p
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
I have started getting this error too, but I use the default save folder, that being "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc". As you might have noticed, there are 2 spaces in "Team Fortress 2" and up until last night, all my maps were compiling fine.

The issue however, remains. VBSP is not running so even when I try to rename my map and recompile, it just fails to find the map to load it in TF2. Is there any way to make VBSP work again?