I have a few func_mirrors in my map. They are large public bathroom mirrors, using the mirror texture on one side, with nodraw on all the others.
When players enter, sometimes, the mirror is pitch black. Sometimes, it shows the outside area (behind the wall leading outside). When the player moves to be right next to the mirror, it renders out the bathroom properly.
Any idea on how to fix this?
When players enter, sometimes, the mirror is pitch black. Sometimes, it shows the outside area (behind the wall leading outside). When the player moves to be right next to the mirror, it renders out the bathroom properly.
Any idea on how to fix this?