Func_mirror doing strange things?

Bloodroke

L1: Registered
Jul 30, 2013
29
8
I have a few func_mirrors in my map. They are large public bathroom mirrors, using the mirror texture on one side, with nodraw on all the others.

When players enter, sometimes, the mirror is pitch black. Sometimes, it shows the outside area (behind the wall leading outside). When the player moves to be right next to the mirror, it renders out the bathroom properly.

Any idea on how to fix this?
 

henke37

aa
Sep 23, 2011
2,075
515
Yeah, delete the entities. The entity is an unsupported abandoned experiment from HL2 days.