Saxton Hills

PL Saxton Hills (ravidge_72) a2

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
saxton_hills.png


This is my entry in the 72 hour competition.
It's a bit of a mess and that is why I made this thread!
List all the complaints you have thus far, I want to hear everything.

I will release a update with the most important edits under the name pl_saxton_hills_a1


CURRENT TO-DO/PENDING EDITS LIST:
Fix wobbley cart
 
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Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
It is really good, it could be tad less open around the area just after the start, with the huge hill and sniper position. Also some alternative round to the last would be nice, looking how easy it is to spam arrows to the cramped tunnel and hold attackers off. (Or alternatively, move the last foward spawn closer to keep more pressue on that tunnel)
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Some sightlines are pretty big, making Huntsman snipers annoying as fuck. (More so). Other then that, I enjoy it.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
walking under/through all the trees in thirdperson mode is so weird but still fun so I dunno

there were some stairs near the... 2nd last point? that you can actually not go up because it's missing a few steps and is floating over the ground
 
Mar 23, 2010
1,872
1,696
medieval + payload > medieval + anythingelseprobably imo
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Make it brighter. MUCH brighter.

Also medieval mode blows, you're shooting yourself in both feet then jumping in an industrial meat grinder by using it.
 

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
Also medieval mode blows, you're shooting yourself in both feet then jumping in an industrial meat grinder by using it.

I fully agree with this. I simply couldn't enjoy myself when playing this map yesterday because of the medieval mode

However, if you're the kind of person that actually likes medieval gameplay, this is probably a pretty good map.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I enjoyed it, yes, a tad dark, lighting was dull...

Cart was really cute.

I felt like though that the cart never stopped, as in, red couldn't really defend or set up some sort of defense, it was more/less just a moving battle ground, and not really payload. I guess its because it was medieval.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Not everyone is gonna enjoy the medieval mode, I get that, and as long as I keep it, it's not going to change.
But there's been requests of medieval payload from time to time, and I had 72 hours to spend, so there ya go, It's more of a experiment than anything else.

I compiled a new version that fixes the glaring issues, but the geometry and lighting remains the same, for now.

pl_saxton_hills_a1 changelog:
*recuded cart speed by 33%
*reduced time awarded for cp3
*reduced initial time.
*reduced red spawnwavetime
*added dynamic signs outside spawns
*cart lance deals damage while moving at 3x capture speed (or faster)
*lit a tower on fire
*increased alpha on trees
*fixed all spawn issues
*added minor cover
*fixed some displacements being too low, objects placed above appeared floating
*added lights to braziers
*stopped sneaking into spawns enemy before the door could close when a point was capped.
*clipped off a unintended entrance for blue into red's last spawn
*fixed an issue where players got pushed into the wall by cart

 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
a2:
*fixed a crucial bug where blue got locked in spawn
*initial starting time increased
*tweaked red spawnwave times
*stopped the lance from doing damage during setup


 
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Ezekel

L11: Posh Member
Dec 16, 2008
818
245
ok feedback (mostly repeating my feedback in the voting thread):
- top notch asthetics
- red spawn has one spawn point that traps you in the ground
- i'm neither strongly for or against medieval mode in general, but i feel this map would benefit from regular mode. the problem with medieval mode is 2-fold in my mind: latency (you can play a decent game of tf2 with over 100 ping usually, but when the options are melee or sniping, it quickly becomes less fun), and sightlines. in my mind, so far there's only been one very good medieval mode map, and that was the grid artpass one. primarily because it kept people at close quarters and prevented you seeing people from long distances.
- the final battlements are a nasty sniper position. and because red's spawn exit funnels them such that they are facing it, it becomes very difficult to counter effectively. (basically you'll be demo-knighted almost immediately, leaving only blu snipers to deal with it). either allow for a flank path up to the battlements from the outside, or tweak the trees and other props to reduce viable sightlines.
- i definetly like the chalice on the cart and that it lights sniper arrows. and the cart itself is impressive. however, the final cap point should have something to match it thematically to explain the reason for the jousting dummy (alternatively you could employ the frontier mechanic so that the lance hurts/kills people who get in it's way when some criteria has been met... with some obvious visual/audio cue to make it clear, e.g. crit-effect on the lance's tip)
- does the chalice ignite players that stand on it? would this be broken if combo'd with soldier banner weapons?
- does the chalice ignite red sniper arrows too? it feels it should if it doesn't, however it might be counterproductive if it makes cart defending too strong as a result.
- don't really remember any areas where it was too dark, but a slight raising of the ambient brightness might be useful if people are mentioning it
 
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killerps

L1: Registered
Jun 5, 2011
8
0
something like a bump ;D
are you still working on this map? is there any new release? im asking because i think, 'she' will be great on my medieval server
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
I'm not really working on it no. Once the dust from the competition settled down I started to look at it more seriously and there is just way too many gameplay issues with medieval pl that I can't resolve.