koth_mint3: wip thread

mint onion

L3: Member
Jul 18, 2013
101
45
my second mapping attempt. any and all feedback is welcomed and encouraged.

mint3_003.png

teh bsp
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Yeah, this really should go into the map workshop, it deserves to be there!
 

henke37

aa
Sep 23, 2011
2,075
515
See if you can put it on a gameday.
 

mint onion

L3: Member
Jul 18, 2013
101
45
ahh, sorry about that... i wasn't entirely sure how those sub-forums worked. i'll create a new thread in the proper sub-forum with my next update.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I see an issue with the public resupplies. Its going to be too easy to keep a base there due to the infinite health and ammo. So once a base its there, it keeps there.

I would suggest just putting a large ammo and medpack (or 2 of each medium ones) so the supply isnt infinite and a strong attack can take it out.

Still, the distance is too big to realy become too strong. But since its a 1 way rout with a single doorway to the main section you can put up a base a bit closer to that doorway.

Also, screen 3 shows a major spawn to spawn sightline with a capture area in the middle. It realy needs to be blocked there or its going to be a situation worse than 2fort there.
EDIT: On a second look i noticed its 1 way glass without even a doorway under it. I think that caused some confusion for me there. MAybe ingame its better visible as glass as at first i though i could walk through. Maybe some indication lacks there.
 
Last edited: