I didn't find any leaks. I clicked Map-->Lod pointfile-->open and the file can't be found.
Here is the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"
Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/space_arena/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/space_arena/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.5 -2053.8 112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7891.0 -2053.8 187.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.0 -2053.1 187.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.prt...Building visibility clusters...
done (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.5 401.8 80.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.2 400.1 80.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-0.3 -399.2 -81.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10.5 -396.0 -82.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (267024 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1277 texinfos to 829
Reduced 52 texdatas to 44 (1555 bytes to 1284)
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"
* Could not execute the command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"
* Windows gave the error message:
"Acesso negado."
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"
Valve Software - vrad.exe SSE (Aug 30 2013)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.51 seconds)
7317 faces
4 degenerate faces
5247456 square feet [755633664.00 square inches]
6 Displacements
124549 Square Feet [17935188.00 Square Inches]
sun extent from map=0.087156
147 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (310)
Build Patch/Sample Hash Table(s).....Done<0.1114 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 679/8192 8148/98304 ( 8.3%)
brushsides 6247/65536 49976/524288 ( 9.5%)
planes 7836/65536 156720/1310720 (12.0%)
vertexes 10283/65536 123396/786432 (15.7%)
nodes 3460/65536 110720/2097152 ( 5.3%)
texinfos 829/12288 59688/884736 ( 6.7%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 200784/0 200784/0 ( 0.0%)
faces 7317/65536 409752/3670016 (11.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2455/65536 137480/3670016 ( 3.7%)
leaves 3491/65536 111712/2097152 ( 5.3%)
leaffaces 8492/65536 16984/131072 (13.0%)
leafbrushes 1988/65536 3976/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45059/512000 180236/2048000 ( 8.8%)
edges 24648/256000 98592/1024000 ( 9.6%)
LDR worldlights 147/8192 12936/720896 ( 1.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 731/32768 7310/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11046/65536 22092/131072 (16.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11904588/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 115439/393216 (29.4%)
LDR ambient table 3491/65536 13964/262144 ( 5.3%)
HDR ambient table 3491/65536 13964/262144 ( 5.3%)
LDR leaf ambient 16946/65536 474488/1835008 (25.9%)
HDR leaf ambient 3491/65536 97748/1835008 ( 5.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13264 ( 0.0%)
pakfile [variable] 166333/0 ( 0.0%)
physics [variable] 267024/4194304 ( 6.4%)
physics terrain [variable] 796/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 20278
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
5 minutes, 22 seconds elapsed
Valve Software - vrad.exe SSE (Aug 30 2013)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.52 seconds)
7317 faces
4 degenerate faces
5247456 square feet [755633664.00 square inches]
6 Displacements
124549 Square Feet [17935188.00 Square Inches]
sun extent from map=0.087156
147 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (359)
Build Patch/Sample Hash Table(s).....Done<0.1145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 679/8192 8148/98304 ( 8.3%)
brushsides 6247/65536 49976/524288 ( 9.5%)
planes 7836/65536 156720/1310720 (12.0%)
vertexes 10283/65536 123396/786432 (15.7%)
nodes 3460/65536 110720/2097152 ( 5.3%)
texinfos 829/12288 59688/884736 ( 6.7%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 200784/0 200784/0 ( 0.0%)
faces 7317/65536 409752/3670016 (11.2%)
hdr faces 7317/65536 409752/3670016 (11.2%)
origfaces 2455/65536 137480/3670016 ( 3.7%)
leaves 3491/65536 111712/2097152 ( 5.3%)
leaffaces 8492/65536 16984/131072 (13.0%)
leafbrushes 1988/65536 3976/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45059/512000 180236/2048000 ( 8.8%)
edges 24648/256000 98592/1024000 ( 9.6%)
LDR worldlights 147/8192 12936/720896 ( 1.8%)
HDR worldlights 147/8192 12936/720896 ( 1.8%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 731/32768 7310/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11046/65536 22092/131072 (16.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11904588/0 ( 0.0%)
HDR lightdata [variable] 11904588/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 115439/393216 (29.4%)
LDR ambient table 3491/65536 13964/262144 ( 5.3%)
HDR ambient table 3491/65536 13964/262144 ( 5.3%)
LDR leaf ambient 16946/65536 474488/1835008 (25.9%)
HDR leaf ambient 17053/65536 477484/1835008 (26.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13264 ( 0.0%)
pakfile [variable] 166333/0 ( 0.0%)
physics [variable] 267024/4194304 ( 6.4%)
physics terrain [variable] 796/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 20278
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
6 minutes, 10 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\space_arena.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"
Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/space_arena/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/space_arena/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.5 -2053.8 112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7891.0 -2053.8 187.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.0 -2053.1 187.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.prt...Building visibility clusters...
done (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.5 401.8 80.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.2 400.1 80.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-0.3 -399.2 -81.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10.5 -396.0 -82.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (267024 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1277 texinfos to 829
Reduced 52 texdatas to 44 (1555 bytes to 1284)
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
3 seconds elapsed
What I don't understand is why it works fine without HDR enabled.