Can't see water

zenarium

L2: Junior Member
Jun 29, 2012
82
2
Hello,

I thought that my map was finished but i found a problem... The water is invisible!

When I am inside it, I can see it but when I am outside, it is invisible...

I don't have any leaks and I ccompiled with everything on max and HDR.

I could see the water before the HDR compile ( when I compiled without HDR)

Check out the screenshot.



Uploaded with ImageShack.us


Anyone help me please. When I solve this problem the map is done.
 
Last edited:

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
throw your compile log into interlopers.net/errors
 

zenarium

L2: Junior Member
Jun 29, 2012
82
2
I didn't find any leaks. I clicked Map-->Lod pointfile-->open and the file can't be found.


Here is the compile log:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"

Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/space_arena/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/space_arena/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.5 -2053.8 112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7891.0 -2053.8 187.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.0 -2053.1 187.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.prt...Building visibility clusters...
done (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.5 401.8 80.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.2 400.1 80.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-0.3 -399.2 -81.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10.5 -396.0 -82.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:

Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (267024 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1277 texinfos to 829
Reduced 52 texdatas to 44 (1555 bytes to 1284)
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
4 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"

* Could not execute the command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"

Valve Software - vrad.exe SSE (Aug 30 2013)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.51 seconds)
7317 faces
4 degenerate faces
5247456 square feet [755633664.00 square inches]
6 Displacements
124549 Square Feet [17935188.00 Square Inches]
sun extent from map=0.087156
147 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (310)
Build Patch/Sample Hash Table(s).....Done<0.1114 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 679/8192 8148/98304 ( 8.3%)
brushsides 6247/65536 49976/524288 ( 9.5%)
planes 7836/65536 156720/1310720 (12.0%)
vertexes 10283/65536 123396/786432 (15.7%)
nodes 3460/65536 110720/2097152 ( 5.3%)
texinfos 829/12288 59688/884736 ( 6.7%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 200784/0 200784/0 ( 0.0%)
faces 7317/65536 409752/3670016 (11.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2455/65536 137480/3670016 ( 3.7%)
leaves 3491/65536 111712/2097152 ( 5.3%)
leaffaces 8492/65536 16984/131072 (13.0%)
leafbrushes 1988/65536 3976/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45059/512000 180236/2048000 ( 8.8%)
edges 24648/256000 98592/1024000 ( 9.6%)
LDR worldlights 147/8192 12936/720896 ( 1.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 731/32768 7310/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11046/65536 22092/131072 (16.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11904588/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 115439/393216 (29.4%)
LDR ambient table 3491/65536 13964/262144 ( 5.3%)
HDR ambient table 3491/65536 13964/262144 ( 5.3%)
LDR leaf ambient 16946/65536 474488/1835008 (25.9%)
HDR leaf ambient 3491/65536 97748/1835008 ( 5.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13264 ( 0.0%)
pakfile [variable] 166333/0 ( 0.0%)
physics [variable] 267024/4194304 ( 6.4%)
physics terrain [variable] 796/1048576 ( 0.1%)

Level flags = 0

Total triangle count: 20278
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
5 minutes, 22 seconds elapsed
Valve Software - vrad.exe SSE (Aug 30 2013)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.52 seconds)
7317 faces
4 degenerate faces
5247456 square feet [755633664.00 square inches]
6 Displacements
124549 Square Feet [17935188.00 Square Inches]
sun extent from map=0.087156
147 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (359)
Build Patch/Sample Hash Table(s).....Done<0.1145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 679/8192 8148/98304 ( 8.3%)
brushsides 6247/65536 49976/524288 ( 9.5%)
planes 7836/65536 156720/1310720 (12.0%)
vertexes 10283/65536 123396/786432 (15.7%)
nodes 3460/65536 110720/2097152 ( 5.3%)
texinfos 829/12288 59688/884736 ( 6.7%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 200784/0 200784/0 ( 0.0%)
faces 7317/65536 409752/3670016 (11.2%)
hdr faces 7317/65536 409752/3670016 (11.2%)
origfaces 2455/65536 137480/3670016 ( 3.7%)
leaves 3491/65536 111712/2097152 ( 5.3%)
leaffaces 8492/65536 16984/131072 (13.0%)
leafbrushes 1988/65536 3976/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45059/512000 180236/2048000 ( 8.8%)
edges 24648/256000 98592/1024000 ( 9.6%)
LDR worldlights 147/8192 12936/720896 ( 1.8%)
HDR worldlights 147/8192 12936/720896 ( 1.8%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 731/32768 7310/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11046/65536 22092/131072 (16.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11904588/0 ( 0.0%)
HDR lightdata [variable] 11904588/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 115439/393216 (29.4%)
LDR ambient table 3491/65536 13964/262144 ( 5.3%)
HDR ambient table 3491/65536 13964/262144 ( 5.3%)
LDR leaf ambient 16946/65536 474488/1835008 (25.9%)
HDR leaf ambient 17053/65536 477484/1835008 (26.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13264 ( 0.0%)
pakfile [variable] 166333/0 ( 0.0%)
physics [variable] 267024/4194304 ( 6.4%)
physics terrain [variable] 796/1048576 ( 0.1%)

Level flags = 0

Total triangle count: 20278
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
6 minutes, 10 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\space_arena.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena"

Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/space_arena/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/space_arena/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.5 -2053.8 112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7891.0 -2053.8 187.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.0 -2053.1 187.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.prt...Building visibility clusters...
done (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.5 401.8 80.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.2 400.1 80.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82017:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-0.3 -399.2 -81.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10.5 -396.0 -82.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 82014:

Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (267024 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1277 texinfos to 829
Reduced 52 texdatas to 44 (1555 bytes to 1284)
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena.bsp
3 seconds elapsed



What I don't understand is why it works fine without HDR enabled.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Your problem is a leak, but a leak of an Areaportal. For some reason Hammer hasn't always wanted to point out Areaportal leaks lately, so you'll have to find in manually.

Check the following brushes:

Candidate brush IDs: Brush 57929
Candidate brush IDs: Brush 82014

View> Go To Brush Number... in Hammer, if you don't know.

Check the edges of your Areaportals for any gaps, and double check for anything that could be leaking the two areas into each other. You can also check out around the coordinates listed in the error log.