- Sep 3, 2013
- 12
- 3
I have a payload map with 2 checkpoints (CP_A_1 and 2) and a final point (CP_A_3).
I want the players to spawn on spawn_blueA and spawn_redA until the second point is captured, then they should spawn at spawn_blueB and spawn_redB.
Now for the second point, they should spawn back at spawn_blueA and spawn_redA, because a short cut door to the second and final point gets opened.
Now the problem is how to do all that. I tried using enable and disable only to later find out that "If you have ANY team_control_point_round entities in your map, you MUST also set the '<team> spawn for round' settings below. If this is not done both teams will spawn at all spawn points". Obviously this is the case, so I hook up my round_a to those teamspawns.
But then there is a new problem :O : The spawn for round keyvalue overrides the Enable/Disable inputs, so I would have to have multiple rounds. But I want the whole map to be in one single round!
What can I do?
I want the players to spawn on spawn_blueA and spawn_redA until the second point is captured, then they should spawn at spawn_blueB and spawn_redB.
Now for the second point, they should spawn back at spawn_blueA and spawn_redA, because a short cut door to the second and final point gets opened.
Now the problem is how to do all that. I tried using enable and disable only to later find out that "If you have ANY team_control_point_round entities in your map, you MUST also set the '<team> spawn for round' settings below. If this is not done both teams will spawn at all spawn points". Obviously this is the case, so I hook up my round_a to those teamspawns.
But then there is a new problem :O : The spawn for round keyvalue overrides the Enable/Disable inputs, so I would have to have multiple rounds. But I want the whole map to be in one single round!
What can I do?