I have read a few tutorials over these last months about mapping necessities, do's and don'ts, but I am still confused on proper cubemap placement due to each article on them always saying something different on their proper placement.
Where would cubemaps best be placed? On the face of the reflective surface (for example, touching a reflective floor), or in the center of the room, floating?
The latter method seems to produce unrealistic reflections that do not match where the reflected detail actually is. I am thinking the first method would be better, but I just want other people's opinions first before I go ahead and change things.
On another note, steampipe "broke" cubemaps. Every map compiled now stores the default TF2 cubemaps, and even when buildcubemaps is run in the console, the cubemaps are never actually updated. I found an effective fix on Facepunch, and I would like to share it with everyone in the tutorials section, if it hasn't already been done. Would it be O.K. to do so?
Where would cubemaps best be placed? On the face of the reflective surface (for example, touching a reflective floor), or in the center of the room, floating?
The latter method seems to produce unrealistic reflections that do not match where the reflected detail actually is. I am thinking the first method would be better, but I just want other people's opinions first before I go ahead and change things.
On another note, steampipe "broke" cubemaps. Every map compiled now stores the default TF2 cubemaps, and even when buildcubemaps is run in the console, the cubemaps are never actually updated. I found an effective fix on Facepunch, and I would like to share it with everyone in the tutorials section, if it hasn't already been done. Would it be O.K. to do so?