Sunrise

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
Can you give me good light_environment settings for early sunrise?
 
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Egan

aa
Feb 14, 2010
1,375
1,721
I pretty much eyeballed the time of days, but I think it's pretty accurate. I also included the pitch and colour for the light_environment so you can see what it looks like yourself. The link at the bottom is for the other necessary things for specific areas like the angle of which the light hits the map, the skybox texture it's associated with, the sun spread angle, etc.

Map Name | Approximate Time | Light_Env Pitch | Light_Env Brightness | Light_Env Ambient MountainLab |7AM|-30|251 201 155 280|153 159 187 190

Yukon |8AM|-15|255 226 196 500|116 113 149 300

Dustbowl |10AM|-25|254 210 152 800|151 135 180 420

Degroot Keep |11AM|-65|253 243 208 600|124 138 203 500


You can see more detailed information at this area in the valve developer wiki.
 
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Egan

aa
Feb 14, 2010
1,375
1,721
Can you give an example image of the time of day you are looking for?

Also 70-80 pitch (I'm assuming you mean negative) would be like midday. (Unless you didn't mean negative, in which case your light would be under the ground and you'd only see ambient light).

Example:
247129a3.png
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
You want a sunrise skybox? Try Owly-Oop's sky_dawn, which comes with its own sample map with all the lighting/fog entities you'll need.