O hai gais.
I've been working on this most of the summer, mostly about two weeks in July. Since then I haven't really touched Source SDK, so now I am making this topic to hopefully commit myself to finishing it
I wanted to make a small and hopefully fastpaced ctf map (I haven't playtested it yet), and so far I think it should live up to that
The premise is this: Deep in the mountains both RED and BLU have set up secret bases where they are both planning to launch a rocket into space for the sake of showing the enemy their greatness. However both RED and BLU are missing vital charts and schematics, and rather than making these themselves they decide to steal them from the opposite team to save time.
To do:
Displacements! - I suck at these, hence I hate them, hence I postpone them as much as possible. Includes fixing the rock textures.
Battlements - Can't really do them before displacements are done
Lighting - It's probably about 50% done right now.
Props - Also about 50% done. It's mostly the inside of the base that needs to look a little more like it's actually being used.
BLU's base isn't even started yet. I'm doing RED's first then reversing it.
25 screenshots!
Main room, as seen from the lower spawn
Front room seen from the right entrance
And from the left entrance
The computer room, not accessible for the player
The tunnel and upper spawn seen from the main room
A view down the tunnel, this is seen from the entrance in the base
About halfway down the tunnel
Intelligence "room" seen from the main room of the base.
View from right outside the door with rocket, platform and intelligence
Better view of the rocket
Left part of the intelligence area with a control room, wires and stuff.
Control room and base seen from the bottom of the rocket
Better view of the ramp leading up to the platform around the rocket
The platform and intelligence. This shadow is hard to get rid of, any ideas?
Main room in base seen from the inner ramp
Outer ramp view of rocket area
Blast door at the end of the outer ramp.
Upper door leading to sniperdeck and battlements
Sniper deck view of rocket
View from one end to the other. Both ends have cover
Inside the sniper "house" that provides better cover, coming from the stairs
Better view
Base as seen from the battlements area.
I've been working on this most of the summer, mostly about two weeks in July. Since then I haven't really touched Source SDK, so now I am making this topic to hopefully commit myself to finishing it
I wanted to make a small and hopefully fastpaced ctf map (I haven't playtested it yet), and so far I think it should live up to that
The premise is this: Deep in the mountains both RED and BLU have set up secret bases where they are both planning to launch a rocket into space for the sake of showing the enemy their greatness. However both RED and BLU are missing vital charts and schematics, and rather than making these themselves they decide to steal them from the opposite team to save time.
To do:
Displacements! - I suck at these, hence I hate them, hence I postpone them as much as possible. Includes fixing the rock textures.
Battlements - Can't really do them before displacements are done
Lighting - It's probably about 50% done right now.
Props - Also about 50% done. It's mostly the inside of the base that needs to look a little more like it's actually being used.
BLU's base isn't even started yet. I'm doing RED's first then reversing it.
25 screenshots!
Main room, as seen from the lower spawn
Front room seen from the right entrance
And from the left entrance
The computer room, not accessible for the player
The tunnel and upper spawn seen from the main room
A view down the tunnel, this is seen from the entrance in the base
About halfway down the tunnel
Intelligence "room" seen from the main room of the base.
View from right outside the door with rocket, platform and intelligence
Better view of the rocket
Left part of the intelligence area with a control room, wires and stuff.
Control room and base seen from the bottom of the rocket
Better view of the ramp leading up to the platform around the rocket
The platform and intelligence. This shadow is hard to get rid of, any ideas?
Main room in base seen from the inner ramp
Outer ramp view of rocket area
Blast door at the end of the outer ramp.
Upper door leading to sniperdeck and battlements
Sniper deck view of rocket
View from one end to the other. Both ends have cover
Inside the sniper "house" that provides better cover, coming from the stairs
Better view
Base as seen from the battlements area.