My map is not rendering out lights

Eureka

L1: Registered
Aug 3, 2013
17
0
I've tried everything and it is still not compling correctly.

After much lurking, I decided to make an account.

Here's the compile log:
Code:
** Executing...
** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\SteamGAMES\SteamApps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.vmf"

Valve Software - vbsp.exe (Jul 24 2013)
4 threads
materialPath: D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\SteamGAMES\SteamApps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\SteamGAMES\SteamApps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4205 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 26 texinfos to 11
Reduced 7 texdatas to 7 (181 bytes to 181)
Writing C:\Program Files (x86)\SteamGAMES\SteamApps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.bsp
0 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\SteamGAMES\SteamApps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1"

Valve Software - vvis.exe (Jul 24 2013)
4 threads
reading c:\program files (x86)\steamgames\steamapps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.bsp
reading c:\program files (x86)\steamgames\steamapps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.prt
  16 portalclusters
  26 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 248
Average clusters visible: 15
Building PAS...
Average clusters audible: 16
visdatasize:196  compressed from 256
writing c:\program files (x86)\steamgames\steamapps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.bsp
0 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters:  -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\SteamGAMES\SteamApps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1"

Valve Software - vrad.exe SSE (Jul 24 2013)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steamgames\steamapps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
72 faces
46441 square feet [6687551.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
72 patches before subdivision
5924 patches after subdivision
31 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 649083, max 284
transfer lists:   5.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(40783, 18154, 13874)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(8209, 1631, 885)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(1693, 152, 62)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(351, 14, 4)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(73, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(15, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 12/8192          144/98304    ( 0.1%) 
brushsides              74/65536         592/524288   ( 0.1%) 
planes                  60/65536        1200/1310720  ( 0.1%) 
vertexes               111/65536        1332/786432   ( 0.2%) 
nodes                   53/65536        1696/2097152  ( 0.1%) 
texinfos                11/12288         792/884736   ( 0.1%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   72/65536        4032/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               16/65536         896/3670016  ( 0.0%) 
leaves                  55/65536        1760/2097152  ( 0.1%) 
leaffaces               92/65536         184/131072   ( 0.1%) 
leafbrushes             38/65536          76/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              400/512000       1600/2048000  ( 0.1%) 
edges                  221/256000        884/1024000  ( 0.1%) 
LDR worldlights         31/8192         2728/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      203928/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         196/16777216 ( 0.0%) 
entdata               [variable]        7786/393216   ( 2.0%) 
LDR ambient table       55/65536         220/262144   ( 0.1%) 
HDR ambient table       55/65536         220/262144   ( 0.1%) 
LDR leaf ambient       166/65536        4648/1835008  ( 0.3%) 
HDR leaf ambient        55/65536        1540/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105679/0        ( 0.0%) 
physics               [variable]        4205/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 192
Writing c:\program files (x86)\steamgames\steamapps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\SteamGAMES\SteamApps\foreverendeavor2015\sourcesdk\bin\orangebox\bin\dk_eureka_b1.bsp" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\dk_eureka_b1.bsp"

Then here's a screenshot.
3T57c.jpg


Thanks for the support :)