Alternator

CP alternator b1

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
Last edited:
Sep 1, 2009
573
323
The Map itself feels rather over scaled and thus has a lot of sightlines I feel. You could cut down the map scale itself and reduce a lot of those sightlines.

Also I felt Point C was really hard to get too and hard to capture (as there is literally one entrance unless you can rocket jump etc) along with the fact it is rather high up giving quite a significant advantage for just the defending team to stand on it.
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
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A2
The feedback from A1 was really good, I toke what people said and the playtest into account and I have changed alot of things
-Cap Point C changes
-Made 2nd floor wider to help both attackers and defenders
-Made the overall area smaller (removing waste area)
-Added Health and Ammo to 2nd floor
-Made path from A to C longer adding more cover
-Sorted some clipping problems
-Removed the lower level area (near A/C path)
-Changed center of map, widened areas leading towards A/B to make the area feel not as open
-Changed position of doors leading from B/A
-Added a route upstairs to increase people using the building towards B
-Made the mid area more idea for fighting in rather than just a walk way
-Added signs to red sign to help find way to A/B
-Made Blu spawnroom more noticable (Note I am planning to redo the whole blu spawn later)
-Overall decreased size of map by 10-15%

(Note I have not change the layout of the A/B points yet as I need more feedback on them)
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a2.bsp

2013-07-21_00004.jpg
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
##########################
A3
The mid of the map chages has effect alot of the feedback, the sight line were cut down alot, worked on B being to hard to defend, widening certain points of the map and a little change to C
-Major changes to B
-The B point is closer to Red spawn
-Removed "Waste" area
-Slightly nurfed the blu entry to blu
-Smaller Health pack under point + media ammo now there
-Opened some windows up to help the blu nurf
-Moved the mid Well door closer to the B point
-Slight Changes on A
-Door way facing towards the middle of the map has been widened
-Walkway by the small building
-Made the building slightly bigger
-Slightly flatten area under point
-Increased boxes to help other classes gain access to roof
-Tiny changes to C
-Reduced hight of point
-Removed space on point
Made Blu spawn abit better for testing purpose
(Quick Fix missed major clip)
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a3.bsp

7277654D1B27AE337F7126ADE2A123DA9FB8F409
 
Last edited:

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
#############################
A4
So after A3 the chages to Point A and B seems to imporve a lot of the problems, now C needs work
-Changes to C include
-Reducing the overhang where point was and moved the point indoors
-Made it so the walk way on C now wraps around the back
-Made ramp in C longer
-Increased Size of door
-Made the exit from A-C long giving more cover to attackers
-Raised the ground on the small pits
-Increase the ramp sixe from B-C
-Other small changes around map
-Made the bottom of A gameplay smoother
-Better Clipping in certain areas
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a4.bsp

2FCA8071579C78177CDAC91C3824CD2E057AF439
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
##############################
A5
The map is becoming more balanced every change which is lovely, There are still some problems with B and C, So for this version im trying to change some major things
-Changes to C
-Made the building much more open by removing some of the walls
-Changes to B
-Added cover back to the point
-Added cover for defenders
-Raised the point up, this is to see how it is effected by gameplay
-Other changes which will change the flow of the map
-Added a small door leading from behind C going towards the building near B
-Added a walk way from building near blu spawn to the building which now leads to C
-Made a small room made from the C-B doors
-Widened the walk way around A
-Added more ammo and health around map
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a5.bsp.bz2

CP-athen_a5.jpg
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
#############################
A6
Some major changes in this version, Working on B some more and some balance changes around the map
-Changes to Red spawn/ C
-Changed the exit doors from the spawn
-Added a 2nd floor with an exit leading straight to C
-Removed the trenches
-Removed some cover letting blu spawn came red
-Reduced size of are abit more
-Changes to B/ Area around it
-B cap zone increased
-Building near blu spawn has had a rework, 2nd floor half of it is now completly open
-Building near C has also changed alot, There is no longer a path wraping around the building, there is now a more direct path
-This has also be applied to the 2nd floor
-Changes to A
-A has now been lifted higher up letting for easier access under the point
-Changes around map
-Blu Spawn has been rework
-There is now some cover in the mid room
-Colour added around map to help navigation for testing
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a6.bsp

DCEF96F939F56FD6AAE49EC2EC92B45C1213D895
 

TheClaudioAmericano

L1: Registered
Mar 27, 2013
46
16
This map has had quite a change. I have to tell you, I love the new C point.
It is much better then the original C point, to me.
One control point I think you should work on a bit more and try new things is B, I remember quite a few people talking about it not being good yet on the server.
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
############################
A7
-Changes to A
-Removed the empty space from the back of the building
-Improved ramps on the side of A
-Added a direct route from the ground to cap floor
-Added a stair way to the back of the point to help with the new changes to the point
-Added another route to A from C to give defenders more of a chance to defend
-Changes to B
-Changed the location of a ramp to the point to help defenders
-Made boxes easy to use
-Added a window to the buildings near point
-Removed route from behind C to B
-Fixed door collision
-Changes to C
-Added an window for attackers
-Other changes
-Added Textures to show edges of map to help with navigation
-Made the mid room slightly smaller
-Made Blu spawn more clear
-Removed Func_nobuild from blu spawn areas
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a7.bsp.bz2

A7.jpg
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
#############################
A8
-Changed C to be more open
-Changes to A
-Extended the 2 ramps near blu to help them attack
-Moved Blu Spawn exit
-Reduced and widened in places
-Other Major changes
-Started some detailing
-Changed world lights
-Removed middle path for blu
-Redone all the ammo and health to help smooth gameplay
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a8.bsp.bz2

A8.jpg
 

TheBestUsername

L4: Comfortable Member
Jun 25, 2013
151
96
I think this is that one map I played in gameday. I was that Heavy with the Tomislav who said "I like this map. Fun and balanced." I'll be monitoring your progress on this, Bakscratch, as this is the first map on this site I've actually been excited about. I'd be willing to help you test this map any time.
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
#############################
A9
Overal some small difference from A8
-Changes to A
-Moved A blu exit
-Added a 2nd exit to A for blu
-Changes to C
-Lowered the higher ground
-Other Major changes
-Started some detailing
-Changed world lights
-Removed middle path for blu
-Redone all the ammo and health to help smooth gameplay
P.S I want this version to get as much feedback as possible, I am hoping that this could be the final layout
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a9.bsp.bz2

a9.jpg
 

DonutVikingChap

L5: Dapper Member
Mar 15, 2013
233
139
#############################
A9
Overal some small difference from A8
-Changes to A
-Moved A blu exit
-Added a 2nd exit to A for blu
-Changes to C
-Lowered the higher ground
-Other Major changes
-Started some detailing
-Changed world lights
-Removed middle path for blu
-Redone all the ammo and health to help smooth gameplay
P.S I want this version to get as much feedback as possible, I am hoping that this could be the final layout
##############################

Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a9.bsp.bz2

a9.jpg

Looks exciting! It seems like you have addressed some of the biggest problems I've had with the layout so far in this version so I can't wait to try it.