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A2
The feedback from A1 was really good, I toke what people said and the playtest into account and I have changed alot of things
-Cap Point C changes
-Made 2nd floor wider to help both attackers and defenders
-Made the overall area smaller (removing waste area)
-Added Health and Ammo to 2nd floor
-Made path from A to C longer adding more cover
-Sorted some clipping problems
-Removed the lower level area (near A/C path)
-Changed center of map, widened areas leading towards A/B to make the area feel not as open
-Changed position of doors leading from B/A
-Added a route upstairs to increase people using the building towards B
-Made the mid area more idea for fighting in rather than just a walk way
-Added signs to red sign to help find way to A/B
-Made Blu spawnroom more noticable (Note I am planning to redo the whole blu spawn later)
-Overall decreased size of map by 10-15%
(Note I have not change the layout of the A/B points yet as I need more feedback on them)
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Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a2.bsp