New Submission: pl_smoke_a2a

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Downloads: A new file has been added by BreadHeadFred:

pl_smoke_a2a

Trying another upload... this is identical to a2, except now I think the cart should look normal.

Smoke (pl_smoke)
-------------------------------------------------------------------------------
Payload map by Fredrik "BreadHeadFred" Johannessen
For Team Fortress 2
Current version: pl_smoke_a2a (Second release of the second alpha release of
stage 1)
See http://forums.tf2maps.net/showthread.php?t=2806 for more info on the map

How to Install
-------------------------------------------------------------------------------
To be able to play this map in Team Fortress 2, you have to execute the file
you downloaded here:
Program Files\Steam\steamapps\<your Steam name>\team fortress 2\tf\maps

Release Changes
-------------------------------------------------------------------------------
Version a2a released on Aug 11 2008
Changes:
- Pakratted in some textures I forgot in the previous versions

Version a2 relased on Aug 11 2008
Changes:
- Added an inner spawn room for RED and changed the current on to a "waiting
room", with see-through gates
- Added one-way gates to prevent BLU from entering RED's shortcuts easily
- Added gates to said shortcuts that stay closed until the first point is
captured
- Flipped the staircase near RED spawn around, so that the steps are facing
towards the spawn
- Increased the width of the lower shortcut
- Removed the puddle near the BLU spawn because it made the area feel claustro-
phobic. Also changed the wooden structure above it to be partially concrete
and look more solid.
- Blocked a pointless room near BLU spawn, underneath the concrete structure
- Slight cosmetic changes (mostly trims)
- Improved HDR a little (hopefully)
- Included custom map info files for in-game display (English and Norwegian)

Version a1 released on Aug 4 2008

Known Issues
-------------------------------------------------------------------------------
Known problems with the map that I have to improve:
- The HUD is partly miscolored.
- Decoration of the map must be vastly improved, especially the empty inside
areas.
- Optimisation (hint brushes, area portals...) must be improved.
- Displacements are not properly sewn everywhere.
- There is currently no 3D skybox
- Better quality lighting is required in a few areas
- One set of gates by the RED spawn needs to be fixed. This is only a cosmetic
issue.
- The gates seem to give very many errors in the console, but this does
apparently NOT impact gameplay

To Server Admins
-------------------------------------------------------------------------------
I'd be very happy if you would like to upload this map to your server. If you
do, feel free to contact me (see below) and tell me about your server, and I
might check it out! If you arrange a playtest on your server, I would really
appreciate it if you could record a demo and/or tell me about everybody's
opinions (again, see below for contact info). There's nothing more helpful than
that!

Make sure to check TF2maps.net to see if there is a newer version available!

Contact
-------------------------------------------------------------------------------
You can contact me on the TF2maps.net forums, in the WIP thread:
http://forums.tf2maps.net/showthread.php?t=2806
...Or send me a PM on said forum, if you wish to give me feedback or ask
questions about the map.
You can also send me and e-mail at kirderf22@hotmail.com

Feedback
-------------------------------------------------------------------------------
If you would like to give me feedback (See above section), I would like to know
about the following:
- Is the map balanced for all classes and both teams, in your opinion/from your
experience?
- Whether ammo/health kit distribution is good enough
- Any bugs you may find
- Suggestions for cosmetic improvements (although I have all the ideas I need,
anything is welcome)
- And anything else that may be helpful...
- And please avoid telling me about the things you can see under "Known Issues"
I know about all of this.

Credits
-------------------------------------------------------------------------------
Big thanks to...
- Valve, for creating Team Fortress 2 and Hammer
- "Snipergen", for the custom payload cart model
- "Nineaxis" and "Shmitz" for several of the awesome overlays featured in the
map
- "Youme", for the custom developer textures I used
- The entire TF2maps.net community, for support, feedback and help