tf_point_weapon_mimic

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
what the hell
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Wait wait wait what. This is amazing and sounds like something I could use to revive my boss fight project that fell on it's face due to an unsolvable issue... too bad MvM came out since then and there isn't much point.
 
Mar 23, 2013
1,013
347
Wow *_* This entity looks great.

I couldn't find this entity in hammer, anyone knows which values it has? There isn't even a entry in the valve developer wiki.
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
Wow *_* This entity looks great.

I couldn't find this entity in hammer, anyone knows which values it has? There isn't even a entry in the valve developer wiki.


Code:
CBaseEntity - tf_point_weapon_mimic
WeaponType
FireSound
ParticleEffect
ModelOverride
ModelScale
SpeedMin
Damage
SplashRadius
SpreadAngle
Crits
FireOnce (Input)
FireMultiple (Input)
DetonateStickies (Input)


[U][B]Inheritied values:[/B][/U]
classname
globalname
parentname
hammerid
speed
renderfx
rendermode
nextthink
effects
rendercolor
modelindex
ResponseContext
max_health
health
target
damagefilter
shadowcastdist
TeamNum
model
basevelocity
avelocity
waterlevel
gravity
friction
ltime
velocity
texframeindex
spawnflags
view_ofs
SetTeam (Input)
Kill (Input)
KillHierarchy (Input)
Use (Input)
Alpha (Input)
AlternativeSorting (Input)
Color (Input)
SetParent (Input)
SetParentAttachment (Input)
SetParentAttachmentMaintainOffset (Input)
ClearParent (Input)
SetDamageFilter (Input)
EnableDamageForces (Input)
DisableDamageForces (Input)
DispatchEffect (Input)
DispatchResponse (Input)
AddContext (Input)
RemoveContext (Input)
ClearContext (Input)
DisableShadow (Input)
EnableShadow (Input)
AddOutput (Input)
FireUser1 (Input)
FireUser2 (Input)
FireUser3 (Input)
FireUser4 (Input)
OnUser1 (Input)
OnUser2 (Input)
OnUser3 (Input)
OnUser4 (Input)
 

Namieo

L1: Registered
Mar 3, 2013
23
4
I modified TF2's FGD to add this entity, though it's not 100% complete (cannot change particle effect, can't play a sound upon firing the projectile), a bit buggy (the projectile's team cannot be changed from Blu but damages both teams, changing an arrow's model doesn't really work) and the entity itself is slightly restricted (rocket splash damage and model scale cannot be changed).

...and now, several hours later, I realize someone did it ten days ago. Shit. I at least got some training out of it, though, and seeing as my version has the ability to change skins and parent the entity I merged it with the old one.

[Download]
 
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