- Mar 21, 2013
- 92
- 9
Sorry for the lame name, that was the first one I thought about. I'm changing it whenever I find a better one ^^
So. This is the third version of my first attempt at serious mapping. The basic idea is still the same : a koth map with an easy to attack control point and a layout you have to climb to keep the point. The main dynamic is.. well, I'm not telling it yet (see if someone can feel it).
I tried to fix the problems of koth_containers : the spawn is harder to camp, the area near the point is more interesting and the layout isn't a pile of props anymore. I'm not statisfied of it yet (I must add some secondary paths), but it already looks much better than my last map. IMO, anyway. What do you think ?
So. This is the third version of my first attempt at serious mapping. The basic idea is still the same : a koth map with an easy to attack control point and a layout you have to climb to keep the point. The main dynamic is.. well, I'm not telling it yet (see if someone can feel it).
I tried to fix the problems of koth_containers : the spawn is harder to camp, the area near the point is more interesting and the layout isn't a pile of props anymore. I'm not statisfied of it yet (I must add some secondary paths), but it already looks much better than my last map. IMO, anyway. What do you think ?
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