VBCT after steampipe?

HarMala

L1: Registered
Jul 9, 2012
28
1
Hello. I haven't really done any mapping since the Steampipe update but now I want to get back at it. I noticed that the Valve Batch Compiler Tool gives me an error when I launch it:

Error: Unable to find GameInfo.txt file for: team fortress 2
expected path: c:\program files (x86)\steam\steamapps\harmala\team fortress 2\tf\gameinfo.txt

Is there a way to get VBCT work again? :confused:
Thanks.

EDIT: Sorry if repost
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Actually, Quicksilver just released an update to VBCT that should take care of your problems without any crazy workarounds.
 

youthedog

L1: Registered
Jul 6, 2013
6
0
That new version didn't seem to pick up the new directory at all :(

This is what I changed all my settings to in the gameinfo.txt options from the view option in VBCT and it's been working fine since.
Code:
		"Team Fortress 2"
		{
			"GameDir"		"c:\program files (x86)\steam\steamapps\common\team fortress 2\tf"
			"hammer"
			{
				"GameData0"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\tf.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_teamspawn"
				"BSP"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
				"Vis"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
				"Light"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
				"GameExeDir"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2"
				"MapDir"		"c:\program files (x86)\steam\steamapps\youthedog4\sourcesdk_content\tf\mapsrc"
				"BSPDir"		"c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Aly

Right click on the ... button. It might be blinking red. Choose TF 2 and it will launch SDK and will auto set the new directory.

It was, and I did that, but got an Error that the "Update Registry Environment Strings for Steam SDK paths failed!"

EDIT: Yet it works... Disregard.
 
Jan 20, 2010
1,317
902
Also, if it launches the Source SDK, you may need to go into your advanced system settings and environment variables and delete the SourceSDK anv VProject Variables. The SourceSDK changes them and makes it so things like TF2 Updates break and other nasty, annoying things. At least this has been my experience.
 

qUiCkSiLvEr

L1: Registered
Aug 6, 2010
3
1
Hello Aly and everyone, I've released BETA3 version of VBCT that should take care of most problems folks are seeing with VBCT, please give it a spin and let me know if you have any futher problems.

It's taken a lot of work to update VBCT but it now supports all the Valve MODs that have been converted over to the Common folder. At last count I changed over 1000 lines of code and better than 100 hours of programming and testing time, whew!

One last lurking design change is to remove reliance on the old global registry settings (where mod and path settings are saved) which appears to be the cause of problems some folks have when not running VBCT as admin.