Is there more Trigger_Hurt types?

GreenOnion

L1: Registered
Feb 11, 2010
2
0
Hello, Green Onion here.

I know there's the usual 'GENERAL', 'CRUSH', 'BULLET' (e.ct) damage types in a
trigger_hurt brush. I also know that the 'NERVEGAS' damage type make it look like you where killed by a saw in Sawmill.

But how do I make it look like you where killed by a bypassing train, just like in Well? I could just check them all trough one by one, but that would be to tedius, in my opinion.

Also, is there other ways of damage you can apply to a trigger_hurt brush?
Like, make it look like you where killed with a headshot, or a backstab? Or with a certain weapon at all?

Can you make it so you explode when entering a trigger_hurt? Like, typing in 'EXPLODE' into the damage type window by yourself, or something similar?
(I've already tried that, though. Don't work.)

I've looked around on the internet for a good while now, and even the almighty Google couldn't find anything. That's why im posting my question here.

I guess it's alot to ask about, but i'd really like to know if this is possible.
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
The TF2 'special' options are listed under the SmartEdit pulldown in the Object Properties window. (it might require Boojum's Mapping Resource Pak to see them)

Value -- Standard -- TF2
0 -- GENERIC
1 -- CRUSH
2 -- BULLET
4 -- SLASH
8 -- BURN
16 -- FREEZE -- TRAIN
32 -- FALL
64 -- BLAST
128 -- CLUB
256 -- SHOCK
512 -- SONIC
1024 -- ENERGYBEAM
16384 -- DROWN
32768 -- PARALYSE
65536 -- NERVEGAS -- Sawblade
131072 -- POISON
262144 -- RADIATION
524288 -- DROWNRECOVER
1048576 -- CHEMICAL -- CRIT
2097152 -- SLOWBURN
4194304 -- SLOWFREEZE
16777216 -- none listed -- Ignite (no after-burn damage)
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
That's quite a necrobump... but since we're here, I'll point out that 65600 = 65536 (sawblade) + 64 (blast). The latter of which is what causes gibs instead of ragdoll upon death.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Still waiting for Valve to add the vaporization effect...

Yeah we could use this for Stoneyridge. But we might be able to gib players instead of shooting out a ragdoll for the finale and avoid some of the glitchiness of it.