KotH blastcomplex

eqprog

L1: Registered
Jun 19, 2013
6
0
Koth_blastcomplex is my first map. The idea is both teams are fighting over a bomb factory! I've worked very hard on project for the past couple of months, including a complete revision from the ground up. I'm confident enough now to release it to the world. (However, I'm not much of an artist so that's probably as good as the skybox is going to get for now. :blushing: ) Any recommendations or suggestions for improvement would be greatly appreciated!

Here's a youtube video.

LFG~

edit: There is "one" error that it throws out upon victory. It stems from the bomb entities having the value "effect 32" (EF_NODRAW) being changed to "effect 0" via an AddOutput trigger. It doesn't seem to have an actual negative effect on the game, but seeing the console fill with the errors bugs me.

Here's the exact error:
Entity # (class 'prop_physics_multiplayer') reported ENTITY_CHANGE_NONE but 'm_fEffects' changed.

I couldn't find anything on my own regarding this specific error. Google just shows me people asking about hackers or broken sourcemods.
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I see Half-Life 2 textures in there.
 

thebuttfumbler

L1: Registered
Feb 17, 2015
1
0
I know I am late to the party, but wanted to say that this map is awesome :thumbup:. I just played it last night and had a blast. It has a seriously old school feel to it which is great; this map deserves more playtime. A CTF version would be sweet also.

It could use a few things here and there, like more rewards for people that are good at jumping, such as objects in the wall that experienced players can use to get advantages. Seeing a pro 6's match on this map would be nice.

Nice job, hope you are still making maps.