CP slag

ROFLsnakes

L2: Junior Member
Apr 24, 2012
72
5
due to a belief that I'd never produce anything worthwhile

You'll never get anywhere if you say you won't, we all begin from somewhere. I'm still amazed at how bad my old maps were compared to what I build now. Level design is an art, and like most artists we're are never happy with the "final" product. Just keep practicing and getting feedback, that's how you learn.

I do enjoy the C point, certainly has a gravel pitish feel to it.

The B point only looks like it only has two entrances (at least as far as I know looking at the 5th screenshot). One of these entrances looks like it leads to a terrace that doesn't look like it has a ramp or staircase connected to it. If it were me I'd add a staircase or something to the back entrance.

The A point seems good, but I think it needs some form of cover in front of it. Awfully open, potential for overpowered heavies or sentries.

Roflman will never leave me alone to make a map

I am ROFLsnakes, just making that clear :p
 

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
a6:
-changed up C spawn to represent a blast furnace
-brushwork
-opened up some areas
hopefully getting this version tested
 

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
last test went well. I got mixed signals on how fun the points were, but it was clear that C needed to be reworked, so I really focused on that. I also made BLU spawn face straight out so people aren't inclined to go to B as opposed to A.

a7:
-made C more open
-added battlement at C
-reworked A
-made BLU spawn more normal
-gave BLU more height advantage at C
-blocked engies from getting up on the top of the blast furnace (hopefully)