Brush Errors

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
4JZJdgGh.jpg


XX806HCh.jpg


Those strips there are essentially behaving like a nodraw, going off into the abyss and drawing what's behind it- in this case, spawn room.

The kicker is though, there's no such strip in hammer, you'd think there's something wrong with the brush. However, I haven't touched either of the brushes for many compiles, and it was fine until a second compile of the same vmf.

Anybody got any ideas why this is happening?
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
After doing some investigating, the narrow brush in the second image with the light texture is the cause... But I don't know why this happens.

When said brush is a world brush, the two blue brushes near it behave fine. However, when the narrow brush becomes a func_detail, then this problem happens.

...So what's the reasoning to this strange behaviour?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
This probably won't shed enough light on the problem, but what happens when you run mat_wireframe 2?