PL boxcayon

Oct 6, 2008
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boxcanyon_rc1

Welcome to RC 1 :wow:

As always - feel free to leave your comments :)

I don't see myself making any other changes to this project unless specifically asked so this should be the last post :)
 
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Oct 6, 2008
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Lol - ok thanks - was just throwing some stuff in - I'll be doing other stuff as well.
 
Oct 6, 2008
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Alpha 1 is now released.
 
Oct 6, 2008
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Alpha 3 is now out - feel free to comment on it.

I'm still working on the lighting - an optimization. The frame rates have dropped from 150-200 down to 24-43 for some reason - all I did was add in some area portals - lol.

If you have any suggestions for what I can do with it please let me know.

I've been thinking about removing the player clips on top of the big building and the dividing canyon wall to allow for the sticky jumper - thoughts?
 
Oct 6, 2008
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Beta 1 version is now out - let me know how you like it - I tried hard to get the lighting right :)
 
Oct 6, 2008
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Beta 2 is now out and this should be the last post for this map - I don't think anything else can be done with it unless I hear of anything specific from you guys :)
 
Oct 6, 2008
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B3 is now out
 
Oct 6, 2008
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RC 1 is now out :)
 

Egan

aa
Feb 14, 2010
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Hey just letting you know, we won't be able to playtest rc1 at the moment because the filename includes capital letters "pl_boxcanyon_RC1". If you fix that we can play it sometime maybe, or any other linux server could then run it fine. (The problem is a capital letter is an entirely different character than a lowercase letter in linux).
 
Oct 6, 2008
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What would happen if you just changed the RC1 to rc1 in the file name - seems to work on my end but not sure if there are further ramifications for doing it.
 
Oct 6, 2008
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recompiled with the proper naming function _rc2

http://forums.tf2maps.net/downloads.php?do=file&id=5621

Can anyone see or tell me a way that would improve this map? I don't know if there's anything else I can do with it.

People have said they now like the ability to fight on top of the cliff.