ctf_underbase (Intelligence Underbase)

Paddymazz

L1: Registered
Jul 30, 2008
5
0
Hey TF2Maps.Net.

This is a map I was creating a while ago.

The map consists of two spawn points and two intel rooms underground (Hence the name 'Underbase'), and so far a Courtyard for each team which lead to one another.

If I continue to make this, I will obviously add more tunnels and paths.
Right now it is very basic.

This was a recreation too.
I originally started creating it at the start of the year, but I lost the files due to a whipe/cleanup on my computer.

Here is the Original FacePunch Studios Thread.

Original Drawing Plan:


Click Drawing Plan for Full Scale image

Screenshots:

ctf_underbase_redspawn_04.jpg


ctf_underbase_redspawn_01.jpg


ctf_underbase_redspawn_06.jpg


ctf_underbase_redspawn_10.jpg


ctf_underbase_redspawn_14.jpg


ctf_underbase_redspawn_17.jpg


ctf_underbase_redspawn_18.jpg



Old Screenshot (Before Cleanup):


Click Screenshot above for larger view

Still pondering whether I should continue or not.
At the moment I have so much on my hands. :(

What are your thoughts?
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Its hard to have any real feedback...

Everything looks pretty good except 2 things.

- For some reason, I just don't like that texture on those cliffs

- and pic #4 needs something, maybe an overlay, or a couple more props? kinda bland
 

nossie

L3: Member
May 9, 2008
107
4
LOL itaunt nice (did u make that?)

otherwise it looks good but dont fall into the trap of big open space (the cliff screenie) and i agree with l3eeron the tex looks abit strange dno what tho
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I like those screens, it looks very good.

As much as I love the iTaunt poster, it doesn't fit in at all. The least you could do is make it red for the RED base, but I don't know if that would even help.
 

Noggin

L5: Dapper Member
Nov 17, 2007
226
48
Looks like you got the TF2 spytech style down but WAAAAY too many lights in the spawn.
 

Paddymazz

L1: Registered
Jul 30, 2008
5
0
Thanks for the comments guys!

By the way, The Rock Cliff textured texture changed to another texture.
And the iTaunt textures are as follows:

itaunt_red.jpg

itaunt_blue.jpg
 

Laz

L420: High Member
Jul 5, 2008
461
35
you are gonna need to spice up those big open areas, add some height differences, some bridges/buildings.... remember tf2 is most fun short-ranged.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I agree completely with Laz. Maybe you could do something with short cliffs like on Gold Rush stage 1, for example?