The First Entirely Community-Created Update is LIVE!

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703


When we first launched the Workshop back in 2011, we had no idea what the TF2 community was capable of. As the hats, beards, boots and hairdos started rolling in, we realized there was a huge well of creativity out there. But we didn’t appreciate just how deep those waters ran until the community-made updates started appearing. Now we've finally gotten to the point where we're able to shine a well-deserved spotlight on your efforts, starting with the Robotic Boogaloo Update, which includes 57 new items—the most community items we've ever shipped at once. Currently the items are only available in RoboCrates, which will become rare drops after June 3rd.


This update is 100% created by the TF2 community. And when we say everything, we mean everything—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store. Even better, everything you created avoided the classic trap of using other companies’ intellectual property. (Those of you working on a Darth Vader Pyro mask, we've got some bad news for you.) Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that everyone involved will be profiting from this update, not just the people making hats.


This doesn't mark the end of Valve-produced TF2 updates, by the way. As far as we’re concerned, there's plenty of room for both to happily co-exist. We're in uncharted territory here, and it's exciting to be exploring it with you. Amazing work, everyone!




Source: TF2.com
 

Amidio

L2: Junior Member
Apr 14, 2012
71
17
New maps? Yawn. New weapons? BORING. We know what the community really wants: hats

nonononononononononononononono
We want the literally opposite of this Valve
 

phi

aa
Nov 6, 2011
832
1,815
well there's certainly quite a few other maps for them to pick from. it's their choice if they don't want to include them or not but it's kinda sad seeing no new maps considering the number of maps made in the time between the last map update and today.
this is probably one of the main reasons why the mapping community is becoming smaller by the month, tbh. valve hasn't really shown much support for mappers whatsoever recently.
even if it was just added in changelog notes and not even announced i'd still want to see some maps included eventually.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
to be fair none of the mvm contest maps were playable so it's not a shocker that they didn't buy one.
 

Harribo

aa
Nov 1, 2009
871
851
Picking on Doomsday is like picking on Pipeline, kinda pointless, we all know it was the 1st map of the gamemode and so we realise that not everything is figured out. Badwater was pretty undetailed when it first came out and is now a much loved map so they added more detail to it. How i see it is they didn't put too much effort into doomsday because they didn't know how well the map would be liked from the community, no point wasting time into a map no one is going to play. Look at poor hydro as an example of time wasted beautifully detailing a map that no one plays.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
How many of our maps even get to RC though that are good enough?

rc is just a way to make players know you're not interested in feedback. I find it hard to reason going rc. if it was only for me, I'd do only alphas until official quality and beyond
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
I think the key word regarding this update is "first". There is nothing stopping Valve from doing a "second" community-created update, where they mostly focus on maps and/or weapons. I'd like to see more variety in future since I primarily care about maps, but I'll take this for now.
 
Jan 20, 2010
1,317
902
How many of our maps even get to RC though that are good enough?

I think there's a difference between "Getting to RC" and "Showing potential." I think there's an incredibly high chance that there are plenty of maps here that with some insight and a bit of work would easily be high enough quality for Valve to include.

I'm not sure why they don't just snag one or two up and then help the mapper to polish. My only guess is that their busy but I really don't think it would take much of their time.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
lets make an actually good medieval update and get valve to buy nat20 and make ball escort a real game mode

guys???
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
we can scratch that out in RC
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
also im sure they have reasons for doing what they do and all but those reasons and the actions taken form a disappointing trend of modellers being given more and more and more and more spot in the limelight while mappers are left with inkspill bug, reduced max brushes limit, no community maps for a whole year and back to back hammer breakages. i for one find that rather disheartening.
 
Mar 23, 2010
1,872
1,696
means we mappers won and are truly artists while all the modellers sold out and aren't artists anymore

cause for Celebration!
 
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