[WIP]ctf_longest_yard(56KB WARNING)

soup!

L1: Registered
Jun 30, 2008
23
0
This is my first map, and I'm quite proud of how it is coming along. Any comments/crits would be greatly appreciated.

ctf_longest_yard_a3 on FPSB-http://www.fpsbanana.com/maps/62169

ctf_longest_yard_a3 screenshots
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ctflongestyardbluintelgc3.png

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ctflongestyarda3blusewetk1.png

ctflongestyarda3redintesp9.png

ctflongestyarda3redinteuo5.png

ctflongestyarda3redresudk5.png
 

nossie

L3: Member
May 9, 2008
107
4
uhh please tell me theres another way into the other base other then that huge sniper friendly corridor?...
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
A sniper at the end of those corridors will slaughter all who enter. Building with windows looks too thin, stairs looks too steap. Lighting is ok but surely you could have some more creative architexture?

It is interesting to see an open flag room like this, it reminds me of a lot of red faction 2 maps, which played rather well. Such as the original well also, not so much the newer version. It would be nice to see you fit the TF2 theme strictly as there is little variety in your texturing.

Is looking rather linear. Side routes welcome.