An update on the post-SteamPipe SDK

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Thanks,.............. i found it and installed the beta, and my editor still crashes when i click "new"

Did you expect it to work 100% at this early stage? I would suggest to refrain from toying with it as it won't work as you expect it will at this moment.
 

wareya

L420: High Member
Jun 17, 2012
493
191
I don't know if this is a bug or a configuration issue..

but the brushes don't show up when you try to paint alpha on displacements.

This will cause hammer to crash...

iIT8jsB.jpg

you have to copy steamuser/sourcesdk/bin/filters/ (the whole directory) to common/Team Fortress 2/bin; so that the directory Team Fortress 2/bin/fliters exists
 

s0da72

L2: Junior Member
Jan 11, 2013
74
32
you have to copy steamuser/sourcesdk/bin/filters/ (the whole directory) to common/Team Fortress 2/bin; so that the directory Team Fortress 2/bin/fliters exists

Thanks, copying the fliters over to common/Team Fortress 2/bin; corrected the problem.
 

compfast

L1: Registered
Apr 25, 2013
18
0
Did you expect it to work 100% at this early stage? I would suggest to refrain from toying with it as it won't work as you expect it will at this moment.

I just downloaded the beta to see what it would do, i never said i was going to toy with it ?
:)
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
I didn't mean to be evil or anything like that, just saying that beta is beta and when it comes down to VALVe beta, it's sometimes very beta per past experience with any of their games.
 

wareya

L420: High Member
Jun 17, 2012
493
191
After setting it up right it's working perfectly fine for me, compiling and all (purple checkerboards aside).
 

compfast

L1: Registered
Apr 25, 2013
18
0
:) what did you do to get it running, can you post the steps?
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
When i have opted in to the sdk beta whenever i get invited to an mvm lobby im getting the message to update the game and cant join. I have to opt out again to be able to play but that also removes hammer. How to prevent that?
 

woodx

L1: Registered
Dec 29, 2012
44
22
sorry guys, but I still can't make my hammer work.
I have loaded beta, than edited game configurations (set path to common/team fortress 2/tf),
changed hammer options to:
27960980.png

(game data files: base.fgd; halflife2.fgd; tf.fgd)

but when i load a map, i see this:
26478109.png

46488098.png


and than it closes.
 

duppy

L1: Registered
Feb 16, 2012
35
8
sorry guys, but I still can't make my hammer work.
I have loaded beta, than edited game configurations (set path to common/team fortress 2/tf),
changed hammer options to:
...

If you downloaded the beta sdk, you don't have to edit the Hammer Options...at least I didn't. From your screenshot it looks like you specified too many FGD files, and you just need to have one. Here's folders and files I have set for the "Game Configurations" tab of the options

Code:
Game Data files:
	$SteamUserDir\Team Fortress 2\bin\tf.fgd

Game Executable Directory:
	$SteamUserDir\Team Fortress 2

Game Directory:
	$SteamUserDir\Team Fortress 2\tf

Hammer VMF Directory:
	$SteamUserDir\Team Fortress 2\content\tf\mapsrc

The "tf.fgd" file automatically includes all the other FGD files it needs, so that's why you only need to tell it to use one FGD file.

Side note...I got Boojum Snark's FGD working, so instead of using "tf.fgd", I replaced it with "tf-abs.fgd". To get that working though, you need to copy all the necessary materials and models to "tf/custom/whatever/" (and make a VPK file if you want).

I'm not sure if changing your Hammer options will fix that scheme file error, but really, you should not have to modify those folder paths to get it working.
 

Afterglow375

L1: Registered
Oct 1, 2012
25
0
How do you get custom files to work? Mine are in Team Fortress 2/tf/materials. Hammer isn't picking them up, my custom textures don't show up right.
 

s0da72

L2: Junior Member
Jan 11, 2013
74
32
Valve has put out some additional information that might help those who are still having issues with the beta.

http://forums.steampowered.com/forums/showthread.php?t=3119389

https://developer.valvesoftware.com/wiki/SDK_Installation


We're in the process of changing how the authoring tools are distributed for the following games:
Team Fortress 2
Counter-strike: Source
Day of Defeat: Source
Half-Life: Deathmatch

Previously these tools were distributed together in a single package (the "Source SDK" application), which resided in a totally different folder from the games. We're moving towards a model more similar to L4D and CS:GO. The authorizing tools are now distributed as a beta of the game. To opt into this beta, to the following:
1. Right click on the game, and select "properties."
2. Select the "betas" tab.
3. Select the "sdktools_beta" beta.
4. Let Steam update the game.

Now look in the bin folder. (E.g: [steam]/steamapps/common/Team Fortress 2/bin) You should see several new batch files in the bin folder, which can be used to setup the proper environment and launch the tools:
hammer.bat
faceposer.bat
hlmv.bat
stdudiomdl.bat
vtex.bat

Use these batch files to launch the tools. The SDK launcher is no longer used.
 

woodx

L1: Registered
Dec 29, 2012
44
22
So I really had to simply launch a bat file to make Hammer work :D
Thanks!