- Apr 27, 2013
- 9
- 0
Hello, I am new to the forum!
Anyway, I recently created a beautiful map for TF2. It had been going along fine until one day I noticed that on compile, the game didn't even recognize that I had made several changes (because I playtest my map every few steps of the way.) I don't know what the problem is, or why it won't update.
Here is what I did.
1) I tried making a copy of the file, but with a different name, so that the game would be forced to create new a bsp. However during compile, it would tell me that the "the system cannot find the specified file."
2) I tried making a new test map with just a skybox and ground, compiled, ran it in the game, then I went back to the sdk and copy-pasted my entire map into that little test map (after deleting the test skybox). After compiling it in the game, it is still the test skybox and none of the copy+pasted map shows up at all.
3) I tried reinstalling SDK. It didn't make a difference.
Here is the compile process right here.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
Error: displacement found on a(n) func_detail entity - not supported (entity 568, brush 0)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7"
Valve Software - vvis.exe (Oct 31 2012)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
reading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
Setting up ray-trace acceleration structure... Done (2.99 seconds)
6253 faces
1677245 square feet [241523296.00 square inches]
436 Displacements
402920 Square Feet [58020568.00 Square Inches]
6253 patches before subdivision
105577 patches after subdivision
sun extent from map=0.139173
89 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1528.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1432.000000, 2431.000000, 168.000000)
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2408.000000, 495.000000)
WARNING: Too many light styles on a face at (1096.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (1351.000000, 2424.000000, 440.000000)
WARNING: Too many light styles on a face at (1089.000000, 2120.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (1028.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 276.000000)
WARNING: Too many light styles on a face at (820.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1360.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (828.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 276.000000)
WARNING: Too many light styles on a face at (705.000000, 2116.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2252.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (888.000000, 2431.000000, 184.000000)
WARNING: Too many light styles on a face at (712.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (828.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (712.000000, 2052.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2124.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2260.000000, 279.000000)
WARNING: Too many light styles on a face at (1032.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (721.000000, 2264.000000, 400.000000)
WARNING: Too many light styles on a face at (705.000000, 2392.000000, 404.000000)
WARNING: Too many light styles on a face at (721.000000, 2128.000000, 400.000000)
WARNING: Too many light styles on a face at (721.000000, 2056.000000, 400.000000)
.
WARNING: Too many light styles on a face at (712.000000, 2255.000000, 400.000000)
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2113.000000, 400.000000)
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 276.000000)
WARNING: Too many light styles on a face at (820.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (825.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (968.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1096.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1089.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1408.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1336.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1072.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1351.000000, 1928.000000, 440.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 129.000000)
.
WARNING: Too many light styles on a face at (705.000000, 1928.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 276.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 488.000000)
WARNING: Too many light styles on a face at (820.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (712.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (904.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (828.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (825.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1020.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (820.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (712.000000, 1988.000000, 279.000000)
WARNING: Too many light styles on a face at (968.000000, 1992.000000, 129.000000)
WARNING: Too many light styles on a face at (712.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (721.000000, 1992.000000, 400.000000)
.
WARNING: Too many light styles on a face at (828.000000, 2040.000000, 495.000000)
1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
transfers 11156086, max 1200
transfer lists: 85.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(277468, 115117, 197962)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(42488, 23443, 33239)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(9135, 6826, 8294)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2432, 2245, 2321)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(742, 770, 705)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(244, 270, 223)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(82, 95, 72)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(28, 34, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(10, 12, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0304 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 682/8192 8184/98304 ( 8.3%)
brushsides 4953/65536 39624/524288 ( 7.6%)
planes 3366/65536 67320/1310720 ( 5.1%)
vertexes 8516/65536 102192/786432 (13.0%)
nodes 3372/65536 107904/2097152 ( 5.1%)
texinfos 841/12288 60552/884736 ( 6.8%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 436/0 76736/0 ( 0.0%)
disp_verts 26124/0 522480/0 ( 0.0%)
disp_tris 40544/0 81088/0 ( 0.0%)
disp_lmsamples 1090830/0 1090830/0 ( 0.0%)
faces 6253/65536 350168/3670016 ( 9.5%)
hdr faces 6253/65536 350168/3670016 ( 9.5%)
origfaces 3111/65536 174216/3670016 ( 4.7%)
leaves 3384/65536 108288/2097152 ( 5.2%)
leaffaces 6709/65536 13418/131072 (10.2%)
leafbrushes 1717/65536 3434/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 41737/512000 166948/2048000 ( 8.2%)
edges 23673/256000 94692/1024000 ( 9.2%)
LDR worldlights 89/8192 7832/720896 ( 1.1%)
HDR worldlights 89/8192 7832/720896 ( 1.1%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 499/32768 4990/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8226/65536 16452/131072 (12.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13134096/0 ( 0.0%)
HDR lightdata [variable] 13134096/0 ( 0.0%)
visdata [variable] 987984/16777216 ( 5.9%)
entdata [variable] 42023/393216 (10.7%)
LDR ambient table 3384/65536 13536/262144 ( 5.2%)
HDR ambient table 3384/65536 13536/262144 ( 5.2%)
LDR leaf ambient 18419/65536 515732/1835008 (28.1%)
HDR leaf ambient 18344/65536 513632/1835008 (28.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34770 ( 0.0%)
pakfile [variable] 12341/0 ( 0.0%)
physics [variable] 4835942/4194304 (115.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16623
Writing c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
49 seconds elapsed
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
Setting up ray-trace acceleration structure... Done (2.99 seconds)
6253 faces
1677245 square feet [241523296.00 square inches]
436 Displacements
402920 Square Feet [58020568.00 Square Inches]
6253 patches before subdivision
105577 patches after subdivision
sun extent from map=0.139173
89 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1528.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1432.000000, 2431.000000, 168.000000)
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2408.000000, 495.000000)
WARNING: Too many light styles on a face at (1096.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (1089.000000, 2120.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (1028.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (1360.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 276.000000)
WARNING: Too many light styles on a face at (820.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (828.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 276.000000)
WARNING: Too many light styles on a face at (888.000000, 2431.000000, 184.000000)
WARNING: Too many light styles on a face at (705.000000, 2252.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2392.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 488.000000)
WARNING: Too many light styles on a face at (1351.000000, 2424.000000, 440.000000)
WARNING: Too many light styles on a face at (705.000000, 2116.000000, 404.000000)
WARNING: Too many light styles on a face at (712.000000, 2052.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2124.000000, 279.000000)
WARNING: Too many light styles on a face at (828.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (721.000000, 2264.000000, 400.000000)
WARNING: Too many light styles on a face at (712.000000, 2260.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (721.000000, 2056.000000, 400.000000)
WARNING: Too many light styles on a face at (1096.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (721.000000, 2128.000000, 400.000000)
.
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2255.000000, 400.000000)
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 276.000000)
WARNING: Too many light styles on a face at (968.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (712.000000, 2113.000000, 400.000000)
WARNING: Too many light styles on a face at (825.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (820.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1089.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1072.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1336.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 129.000000)
WARNING: Too many light styles on a face at (1351.000000, 1928.000000, 440.000000)
.
WARNING: Too many light styles on a face at (705.000000, 1928.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 276.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 488.000000)
WARNING: Too many light styles on a face at (1408.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (820.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (904.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (828.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (825.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1020.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (820.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (721.000000, 1992.000000, 400.000000)
WARNING: Too many light styles on a face at (712.000000, 1988.000000, 279.000000)
WARNING: Too many light styles on a face at (968.000000, 1992.000000, 129.000000)
.
WARNING: Too many light styles on a face at (828.000000, 2040.000000, 495.000000)
1...2...3...4...5...6...7...8...9...10 (9)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (16)
transfers 11156086, max 1200
transfer lists: 85.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(255567, 115119, 198139)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(39808, 23444, 33267)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(8736, 6826, 8299)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2369, 2245, 2322)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(732, 770, 705)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(242, 270, 223)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(82, 95, 72)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(28, 34, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(10, 12, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0368 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 682/8192 8184/98304 ( 8.3%)
brushsides 4953/65536 39624/524288 ( 7.6%)
planes 3366/65536 67320/1310720 ( 5.1%)
vertexes 8516/65536 102192/786432 (13.0%)
nodes 3372/65536 107904/2097152 ( 5.1%)
texinfos 841/12288 60552/884736 ( 6.8%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 436/0 76736/0 ( 0.0%)
disp_verts 26124/0 522480/0 ( 0.0%)
disp_tris 40544/0 81088/0 ( 0.0%)
disp_lmsamples 1090830/0 1090830/0 ( 0.0%)
faces 6253/65536 350168/3670016 ( 9.5%)
hdr faces 6253/65536 350168/3670016 ( 9.5%)
origfaces 3111/65536 174216/3670016 ( 4.7%)
leaves 3384/65536 108288/2097152 ( 5.2%)
leaffaces 6709/65536 13418/131072 (10.2%)
leafbrushes 1717/65536 3434/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 41737/512000 166948/2048000 ( 8.2%)
edges 23673/256000 94692/1024000 ( 9.2%)
LDR worldlights 89/8192 7832/720896 ( 1.1%)
HDR worldlights 89/8192 7832/720896 ( 1.1%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 499/32768 4990/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8226/65536 16452/131072 (12.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13134096/0 ( 0.0%)
HDR lightdata [variable] 13134096/0 ( 0.0%)
visdata [variable] 987984/16777216 ( 5.9%)
entdata [variable] 42023/393216 (10.7%)
LDR ambient table 3384/65536 13536/262144 ( 5.2%)
HDR ambient table 3384/65536 13536/262144 ( 5.2%)
LDR leaf ambient 18419/65536 515732/1835008 (28.1%)
HDR leaf ambient 18344/65536 513632/1835008 (28.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34770 ( 0.0%)
pakfile [variable] 12341/0 ( 0.0%)
physics [variable] 4835942/4194304 (115.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16623
Writing c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
49 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp" "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf\maps\trade_kungfubellydancer_club_v1-7.bsp"
Anyway, I recently created a beautiful map for TF2. It had been going along fine until one day I noticed that on compile, the game didn't even recognize that I had made several changes (because I playtest my map every few steps of the way.) I don't know what the problem is, or why it won't update.
Here is what I did.
1) I tried making a copy of the file, but with a different name, so that the game would be forced to create new a bsp. However during compile, it would tell me that the "the system cannot find the specified file."
2) I tried making a new test map with just a skybox and ground, compiled, ran it in the game, then I went back to the sdk and copy-pasted my entire map into that little test map (after deleting the test skybox). After compiling it in the game, it is still the test skybox and none of the copy+pasted map shows up at all.
3) I tried reinstalling SDK. It didn't make a difference.
Here is the compile process right here.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
Error: displacement found on a(n) func_detail entity - not supported (entity 568, brush 0)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7"
Valve Software - vvis.exe (Oct 31 2012)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
reading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
Setting up ray-trace acceleration structure... Done (2.99 seconds)
6253 faces
1677245 square feet [241523296.00 square inches]
436 Displacements
402920 Square Feet [58020568.00 Square Inches]
6253 patches before subdivision
105577 patches after subdivision
sun extent from map=0.139173
89 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1528.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1432.000000, 2431.000000, 168.000000)
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2408.000000, 495.000000)
WARNING: Too many light styles on a face at (1096.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (1351.000000, 2424.000000, 440.000000)
WARNING: Too many light styles on a face at (1089.000000, 2120.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (1028.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 276.000000)
WARNING: Too many light styles on a face at (820.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1360.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (828.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 276.000000)
WARNING: Too many light styles on a face at (705.000000, 2116.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2252.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (888.000000, 2431.000000, 184.000000)
WARNING: Too many light styles on a face at (712.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (828.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (712.000000, 2052.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2124.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2260.000000, 279.000000)
WARNING: Too many light styles on a face at (1032.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (721.000000, 2264.000000, 400.000000)
WARNING: Too many light styles on a face at (705.000000, 2392.000000, 404.000000)
WARNING: Too many light styles on a face at (721.000000, 2128.000000, 400.000000)
WARNING: Too many light styles on a face at (721.000000, 2056.000000, 400.000000)
.
WARNING: Too many light styles on a face at (712.000000, 2255.000000, 400.000000)
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2113.000000, 400.000000)
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 276.000000)
WARNING: Too many light styles on a face at (820.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (825.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (968.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1096.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1089.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1408.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1336.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1072.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1351.000000, 1928.000000, 440.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 129.000000)
.
WARNING: Too many light styles on a face at (705.000000, 1928.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 276.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 488.000000)
WARNING: Too many light styles on a face at (820.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (712.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (904.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (828.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (825.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1020.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (820.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (712.000000, 1988.000000, 279.000000)
WARNING: Too many light styles on a face at (968.000000, 1992.000000, 129.000000)
WARNING: Too many light styles on a face at (712.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (721.000000, 1992.000000, 400.000000)
.
WARNING: Too many light styles on a face at (828.000000, 2040.000000, 495.000000)
1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
transfers 11156086, max 1200
transfer lists: 85.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(277468, 115117, 197962)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(42488, 23443, 33239)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(9135, 6826, 8294)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2432, 2245, 2321)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(742, 770, 705)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(244, 270, 223)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(82, 95, 72)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(28, 34, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(10, 12, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0304 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 682/8192 8184/98304 ( 8.3%)
brushsides 4953/65536 39624/524288 ( 7.6%)
planes 3366/65536 67320/1310720 ( 5.1%)
vertexes 8516/65536 102192/786432 (13.0%)
nodes 3372/65536 107904/2097152 ( 5.1%)
texinfos 841/12288 60552/884736 ( 6.8%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 436/0 76736/0 ( 0.0%)
disp_verts 26124/0 522480/0 ( 0.0%)
disp_tris 40544/0 81088/0 ( 0.0%)
disp_lmsamples 1090830/0 1090830/0 ( 0.0%)
faces 6253/65536 350168/3670016 ( 9.5%)
hdr faces 6253/65536 350168/3670016 ( 9.5%)
origfaces 3111/65536 174216/3670016 ( 4.7%)
leaves 3384/65536 108288/2097152 ( 5.2%)
leaffaces 6709/65536 13418/131072 (10.2%)
leafbrushes 1717/65536 3434/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 41737/512000 166948/2048000 ( 8.2%)
edges 23673/256000 94692/1024000 ( 9.2%)
LDR worldlights 89/8192 7832/720896 ( 1.1%)
HDR worldlights 89/8192 7832/720896 ( 1.1%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 499/32768 4990/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8226/65536 16452/131072 (12.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13134096/0 ( 0.0%)
HDR lightdata [variable] 13134096/0 ( 0.0%)
visdata [variable] 987984/16777216 ( 5.9%)
entdata [variable] 42023/393216 (10.7%)
LDR ambient table 3384/65536 13536/262144 ( 5.2%)
HDR ambient table 3384/65536 13536/262144 ( 5.2%)
LDR leaf ambient 18419/65536 515732/1835008 (28.1%)
HDR leaf ambient 18344/65536 513632/1835008 (28.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34770 ( 0.0%)
pakfile [variable] 12341/0 ( 0.0%)
physics [variable] 4835942/4194304 (115.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16623
Writing c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
49 seconds elapsed
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
Setting up ray-trace acceleration structure... Done (2.99 seconds)
6253 faces
1677245 square feet [241523296.00 square inches]
436 Displacements
402920 Square Feet [58020568.00 Square Inches]
6253 patches before subdivision
105577 patches after subdivision
sun extent from map=0.139173
89 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1528.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (1432.000000, 2431.000000, 168.000000)
WARNING: Too many light styles on a face at (1096.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 2431.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2408.000000, 495.000000)
WARNING: Too many light styles on a face at (1096.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (1089.000000, 2120.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (1028.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (1360.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 276.000000)
WARNING: Too many light styles on a face at (820.000000, 2431.000000, 484.000000)
WARNING: Too many light styles on a face at (828.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 2431.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 276.000000)
WARNING: Too many light styles on a face at (888.000000, 2431.000000, 184.000000)
WARNING: Too many light styles on a face at (705.000000, 2252.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2392.000000, 404.000000)
WARNING: Too many light styles on a face at (705.000000, 2056.000000, 488.000000)
WARNING: Too many light styles on a face at (1351.000000, 2424.000000, 440.000000)
WARNING: Too many light styles on a face at (705.000000, 2116.000000, 404.000000)
WARNING: Too many light styles on a face at (712.000000, 2052.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2124.000000, 279.000000)
WARNING: Too many light styles on a face at (828.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (721.000000, 2264.000000, 400.000000)
WARNING: Too many light styles on a face at (712.000000, 2260.000000, 279.000000)
WARNING: Too many light styles on a face at (712.000000, 2424.000000, 495.000000)
WARNING: Too many light styles on a face at (721.000000, 2056.000000, 400.000000)
WARNING: Too many light styles on a face at (1096.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (721.000000, 2128.000000, 400.000000)
.
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 440.000000)
WARNING: Too many light styles on a face at (712.000000, 2255.000000, 400.000000)
WARNING: Too many light styles on a face at (832.000000, 2415.000000, 276.000000)
WARNING: Too many light styles on a face at (968.000000, 2424.000000, 129.000000)
WARNING: Too many light styles on a face at (712.000000, 2113.000000, 400.000000)
WARNING: Too many light styles on a face at (825.000000, 2056.000000, 492.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (820.000000, 2424.000000, 487.000000)
WARNING: Too many light styles on a face at (1032.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1356.000000, 1921.000000, 492.000000)
WARNING: Too many light styles on a face at (1096.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1356.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (1348.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1084.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (1343.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1089.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1072.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1336.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (1032.000000, 2040.000000, 129.000000)
WARNING: Too many light styles on a face at (1351.000000, 1928.000000, 440.000000)
.
WARNING: Too many light styles on a face at (705.000000, 1928.000000, 488.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 276.000000)
WARNING: Too many light styles on a face at (705.000000, 1992.000000, 488.000000)
WARNING: Too many light styles on a face at (1408.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (820.000000, 1921.000000, 484.000000)
WARNING: Too many light styles on a face at (904.000000, 1921.000000, 184.000000)
WARNING: Too many light styles on a face at (828.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 1921.000000, 488.000000)
WARNING: Too many light styles on a face at (712.000000, 2040.000000, 495.000000)
WARNING: Too many light styles on a face at (825.000000, 1928.000000, 492.000000)
WARNING: Too many light styles on a face at (1020.000000, 1937.000000, 440.000000)
WARNING: Too many light styles on a face at (820.000000, 2040.000000, 487.000000)
WARNING: Too many light styles on a face at (721.000000, 1992.000000, 400.000000)
WARNING: Too many light styles on a face at (712.000000, 1988.000000, 279.000000)
WARNING: Too many light styles on a face at (968.000000, 1992.000000, 129.000000)
.
WARNING: Too many light styles on a face at (828.000000, 2040.000000, 495.000000)
1...2...3...4...5...6...7...8...9...10 (9)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (16)
transfers 11156086, max 1200
transfer lists: 85.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(255567, 115119, 198139)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(39808, 23444, 33267)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(8736, 6826, 8299)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2369, 2245, 2322)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(732, 770, 705)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(242, 270, 223)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(82, 95, 72)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(28, 34, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(10, 12, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0368 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 682/8192 8184/98304 ( 8.3%)
brushsides 4953/65536 39624/524288 ( 7.6%)
planes 3366/65536 67320/1310720 ( 5.1%)
vertexes 8516/65536 102192/786432 (13.0%)
nodes 3372/65536 107904/2097152 ( 5.1%)
texinfos 841/12288 60552/884736 ( 6.8%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 436/0 76736/0 ( 0.0%)
disp_verts 26124/0 522480/0 ( 0.0%)
disp_tris 40544/0 81088/0 ( 0.0%)
disp_lmsamples 1090830/0 1090830/0 ( 0.0%)
faces 6253/65536 350168/3670016 ( 9.5%)
hdr faces 6253/65536 350168/3670016 ( 9.5%)
origfaces 3111/65536 174216/3670016 ( 4.7%)
leaves 3384/65536 108288/2097152 ( 5.2%)
leaffaces 6709/65536 13418/131072 (10.2%)
leafbrushes 1717/65536 3434/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 41737/512000 166948/2048000 ( 8.2%)
edges 23673/256000 94692/1024000 ( 9.2%)
LDR worldlights 89/8192 7832/720896 ( 1.1%)
HDR worldlights 89/8192 7832/720896 ( 1.1%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 499/32768 4990/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8226/65536 16452/131072 (12.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13134096/0 ( 0.0%)
HDR lightdata [variable] 13134096/0 ( 0.0%)
visdata [variable] 987984/16777216 ( 5.9%)
entdata [variable] 42023/393216 (10.7%)
LDR ambient table 3384/65536 13536/262144 ( 5.2%)
HDR ambient table 3384/65536 13536/262144 ( 5.2%)
LDR leaf ambient 18419/65536 515732/1835008 (28.1%)
HDR leaf ambient 18344/65536 513632/1835008 (28.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34770 ( 0.0%)
pakfile [variable] 12341/0 ( 0.0%)
physics [variable] 4835942/4194304 (115.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16623
Writing c:\program files (x86)\steam\steamapps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp
49 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\viktorvoskov\sourcesdk_content\tf\mapsrc\trade_kungfubellydancer_club_v1-7.bsp" "c:\program files (x86)\steam\steamapps\viktorvoskov\team fortress 2\tf\maps\trade_kungfubellydancer_club_v1-7.bsp"