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KotH Koth_Cow b2

Ægg

L1: Registered
May 17, 2011
6
1
-New b2 version with a better skybox and more detail all around. Functional changes were minimal.

-Edit, New version two years later:

Finally got back to working on this a bit. Original layout played pretty poorly, was far too big and had lots of wasted space. First two screenshots are the new version.

Layout has been mostly redone, though the idea remains the same. There is no more underground area, beyond the pipes leading to the alternate spawn exit, central hill is now a train tunnel, and the train is now at ground level. It has sound too (though still no gates or lights).

Known issues:
The entire open pit beyond the point is now unused, I didn't remove it in order to avoid breaking and remaking my skybox. There's a trigger_hurt at the bottom so you can't get stuck down there.
Lighting is simple light entities only, so they don't really look right near walls.
As there are two water levels (one outside and one in alternate spawn exits the water doesn't render as expensive water.
Some cows on the hill aren't angled perfectly.
Train has no signals and the sound is usually too late for you to avoid it.
All textures are placeholder. A barnyard theme would obviously work better eventually.

-End edit-
Well, it's a koth map, with lots of cows.

My inital idea was to make essentially arena_cow where you could respawn, but it turns out that while a big open field full of cows works for arena, not so much for koth, primarily because of the lack of spawnrooms.

So here's the result. There's still a big central area, but there's a simple train station and several underground tunnels that also reach the point, which is floating above a playable pit. I made a collision model for the cows, so they do block bullets and provide cover. Hopefully that helps with the maps rather large scale.

Any improvements to the layout would be welcome, this map is significantly more complex than arena_cow2 was so it's not simple enough to not require design.

Known issues:
There's a few sections of the train you can still build on, just like with the train in cp_well.
Other than the sun, the lights don't look quite right.
The train is currently silent. I'll eventually add the normal train sounds and warning lights.
The area below the point is currently a stopgap design until I come up with a better design. The idea was that eventually it'll be a sort of canyon.
The skybox is very basic, and the textures are all temporary.

Edit:Adding screenshots keeps crashing my browser, so here's a link to one until I can get them to post:
http://i.imgur.com/LczpxH5.jpg?1

EditEdit:Added Screenshots, showing how bad the interior currently looks...
 
Last edited:

Deodorant

L6: Sharp Member
Oct 31, 2011
263
214
Looks good, but there are a few things you could improve.

- Some of those props (containers etc) are not cows. Please fix this.
- The ground appears to be made of ground-textured brushes. Consider replacing those with cows.
- Most if not all of the skybox is using a material that is not cows. This might not be an issue in casual pub games, but if you want the map to be played competitively you need to change that.
- The map timer is not cows. This is probably caused by some entity glitch. Make sure you've set up your team_round_timer properties correctly.

Other than that, it seems like a promising map. I especially like the part with the cows.
 

phi

aa
Nov 6, 2011
832
1,815
some of those cows are floating on the water‽‽
also where's the control point is it secretly one of the cows do I have to ask each one if it's the control point or what‽‽

also, the train should just be a line of cows.
 

Ægg

L1: Registered
May 17, 2011
6
1
this

make containers made of cows

make cowtainers

I may actually do that. I still haven't decided how to handle that large area under the point.

its likely that getting by all those cows will be a great pain in the ass

True, but they at least provide cover while they're getting in the way.

some of those cows are floating on the water‽‽
also where's the control point is it secretly one of the cows do I have to ask each one if it's the control point or what‽‽

also, the train should just be a line of cows.

Replacing the train with cows is actually a pretty good idea. The top few would have to be sideways so you could still ride the train, though.
 
Oct 6, 2008
1,947
445
Is there a reverse model of the cow somewhere? both cows side by side an in a row would be good for the train - he could the Moo soundtrack for the warning horn before they stampede through
 

Ægg

L1: Registered
May 17, 2011
6
1
Bumping for new version, two years after my last update because reasons. OP edited.
 

Ægg

L1: Registered
May 17, 2011
6
1
Bump for new version, b2 with mostly visual changes and a skybox that isn't empty.