-New b2 version with a better skybox and more detail all around. Functional changes were minimal.
-Edit, New version two years later:
Finally got back to working on this a bit. Original layout played pretty poorly, was far too big and had lots of wasted space. First two screenshots are the new version.
Layout has been mostly redone, though the idea remains the same. There is no more underground area, beyond the pipes leading to the alternate spawn exit, central hill is now a train tunnel, and the train is now at ground level. It has sound too (though still no gates or lights).
Known issues:
The entire open pit beyond the point is now unused, I didn't remove it in order to avoid breaking and remaking my skybox. There's a trigger_hurt at the bottom so you can't get stuck down there.
Lighting is simple light entities only, so they don't really look right near walls.
As there are two water levels (one outside and one in alternate spawn exits the water doesn't render as expensive water.
Some cows on the hill aren't angled perfectly.
Train has no signals and the sound is usually too late for you to avoid it.
All textures are placeholder. A barnyard theme would obviously work better eventually.
-End edit-
Well, it's a koth map, with lots of cows.
My inital idea was to make essentially arena_cow where you could respawn, but it turns out that while a big open field full of cows works for arena, not so much for koth, primarily because of the lack of spawnrooms.
So here's the result. There's still a big central area, but there's a simple train station and several underground tunnels that also reach the point, which is floating above a playable pit. I made a collision model for the cows, so they do block bullets and provide cover. Hopefully that helps with the maps rather large scale.
Any improvements to the layout would be welcome, this map is significantly more complex than arena_cow2 was so it's not simple enough to not require design.
Known issues:
There's a few sections of the train you can still build on, just like with the train in cp_well.
Other than the sun, the lights don't look quite right.
The train is currently silent. I'll eventually add the normal train sounds and warning lights.
The area below the point is currently a stopgap design until I come up with a better design. The idea was that eventually it'll be a sort of canyon.
The skybox is very basic, and the textures are all temporary.
Edit:Adding screenshots keeps crashing my browser, so here's a link to one until I can get them to post:
http://i.imgur.com/LczpxH5.jpg?1
EditEdit:Added Screenshots, showing how bad the interior currently looks...
-Edit, New version two years later:
Finally got back to working on this a bit. Original layout played pretty poorly, was far too big and had lots of wasted space. First two screenshots are the new version.
Layout has been mostly redone, though the idea remains the same. There is no more underground area, beyond the pipes leading to the alternate spawn exit, central hill is now a train tunnel, and the train is now at ground level. It has sound too (though still no gates or lights).
Known issues:
The entire open pit beyond the point is now unused, I didn't remove it in order to avoid breaking and remaking my skybox. There's a trigger_hurt at the bottom so you can't get stuck down there.
Lighting is simple light entities only, so they don't really look right near walls.
As there are two water levels (one outside and one in alternate spawn exits the water doesn't render as expensive water.
Some cows on the hill aren't angled perfectly.
Train has no signals and the sound is usually too late for you to avoid it.
All textures are placeholder. A barnyard theme would obviously work better eventually.
-End edit-
Well, it's a koth map, with lots of cows.
My inital idea was to make essentially arena_cow where you could respawn, but it turns out that while a big open field full of cows works for arena, not so much for koth, primarily because of the lack of spawnrooms.
So here's the result. There's still a big central area, but there's a simple train station and several underground tunnels that also reach the point, which is floating above a playable pit. I made a collision model for the cows, so they do block bullets and provide cover. Hopefully that helps with the maps rather large scale.
Any improvements to the layout would be welcome, this map is significantly more complex than arena_cow2 was so it's not simple enough to not require design.
Known issues:
There's a few sections of the train you can still build on, just like with the train in cp_well.
Other than the sun, the lights don't look quite right.
The train is currently silent. I'll eventually add the normal train sounds and warning lights.
The area below the point is currently a stopgap design until I come up with a better design. The idea was that eventually it'll be a sort of canyon.
The skybox is very basic, and the textures are all temporary.
Edit:Adding screenshots keeps crashing my browser, so here's a link to one until I can get them to post:
http://i.imgur.com/LczpxH5.jpg?1
EditEdit:Added Screenshots, showing how bad the interior currently looks...
Last edited: