'System cannot find the file specified'? / 'Map not updating'

Sheltr

L3: Member
Feb 24, 2011
107
73
Hey, I need little help here. I have no idea what Is going on, I started on a new map, area making a CP. And I made of course I a stupid move of not testing the map more D: So when I went back into the map. and for one the map was not updated, It looked like the last time I rendered it out, but suddenly holes all over the map. so I tried to close hammer and then re-open it and then I re-rendered it, And nothing has changed, I was on another site and they told me to try making a copy of the map with the same name and now I get 'System cannot find the file specified' Alright so I am stumped. :confused:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.vmf
Patching WVT material: maps/towercp3/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 75, max 64)
Overlay overlays/patch002 at -40.0 -488.0 64.0

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3"

Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp
Error opening c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3"

Valve Software - vrad.exe SSE (Oct 31 2012)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp
Error opening c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp" "c:\program files (x86)\steam\steamapps\\team fortress 2\tf\maps\TowerCP3.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
(Removed my name from the list just in case you wondered why that is missing.) Also sorry if this is the wrong place to post this, I didn't see a help area. I also checked for map errors and there where non.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Overlay touching too many faces (touching 75, max 64)
Overlay overlays/patch002 at -40.0 -488.0 64.0

That's the error where the VBSP log ends. That's a fatal error and the BSP cannot be generated, thus it can't be found. Delete/change the overlay.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
Thanks! Sorry I'ma bit rusty at mapping. :blushing: Been about a year, gave up said to myself 'when I get my new computer I'll start mapping again' And I never did until last night, Thanks again!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
To elaborate, that error means the brush the overlay is on is touching too many other brushes, meaning it's probably too big. The one time it happened to me, it was because I tried to make the ground all one brush.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
To elaborate, that error means the brush the overlay is on is touching too many other brushes, meaning it's probably too big. The one time it happened to me, it was because I tried to make the ground all one brush.

Well th'ars my problem.