- Feb 24, 2011
- 107
- 73
Hey, I need little help here. I have no idea what Is going on, I started on a new map, area making a CP. And I made of course I a stupid move of not testing the map more D: So when I went back into the map. and for one the map was not updated, It looked like the last time I rendered it out, but suddenly holes all over the map. so I tried to close hammer and then re-open it and then I re-rendered it, And nothing has changed, I was on another site and they told me to try making a copy of the map with the same name and now I get 'System cannot find the file specified' Alright so I am stumped.
(Removed my name from the list just in case you wondered why that is missing.) Also sorry if this is the wrong place to post this, I didn't see a help area. I also checked for map errors and there where non.** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.vmf
Patching WVT material: maps/towercp3/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 75, max 64)
Overlay overlays/patch002 at -40.0 -488.0 64.0
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3"
Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp
Error opening c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp
Error opening c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\TowerCP3.bsp" "c:\program files (x86)\steam\steamapps\\team fortress 2\tf\maps\TowerCP3.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."