How's this map made?

phi

aa
Nov 6, 2011
832
1,815
That's ctf_convoy. http://tf2.gamebanana.com/maps/45247

I presume that it's some loop mechanism that makes the same patch of land loop over and over, I'm not too sure. Someone is bound to know, though.

EDIT: The cliff walls and ground are scrolling textures. There are multiple trigger_push entities to simulate wind blowing the player. The rocks that go by are parented to a func_tracktrain, running once along the path of the map and looping back outside the map when not visible, I presume. The rocks are not in the 3d skybox, they are in the main playing field and loop past along the tracktrains.
 
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fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
this is ctf_convoy. this can be done in many ways. I don't know exactly but the canyons could be done with a scrolling textures and the rocks on the ground could be done with a very similar technic used for trains. this all happens in the 3d skybox of course
 
T

The Asylum

It's a scrolling texture. For any custom texture just put this in it's vmf:

"LightmappedGeneric"
{
"$basetexture" "yourfolder/yourtexture"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$baseTextureTransform"
"texturescrollrate" 0.6
"texturescrollangle" 90
}
}
}

You can change the scrollrate and scrollangle to whatever you like
 

duppy

L1: Registered
Feb 16, 2012
35
8
You guys rawk! :thumbup: Thanks! I didn't think of scrolling textures, but I did fgured func_tracktrain might be part of it. Much appreciated.