arena map does not run in arena mode when compiled

  • If you're asking a question make sure to set the thread type to be a question!

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
I am trying to make a Deathrun map, which according to the plugin page on AlliedModders (Link), requires tf_logic_arena
All Deathrun maps that have blue as death, red as runners and tf_logic_arena should work fine

I've been working on my map and beta versions have been up on our groups server for community testing, running absolutely fine. I had build the map following this guide. The map ran properly in Arena mode when compiled and on the server.

However when now when I try updating the map to fix the issues found in testing, it does not run in arena mode. I did NOT edit any of the game rule entities. I only adjusted brushes and clipping, and settings of other entities.

I even compared the last working version with the version I am working on, making sure the entities are set the same. I have tried compiling the newer version with the settings exactly the same, and with them set differently.

The only thing I have not done is try recompile the older version to see if it runs in arena mode, which I will probably do next. In the mean time, does anyone know what might have caused this?
 
Jan 8, 2011
397
393
Not sure what's causing it, but maybe you can try copying in the game logic entities from the working version of the map? Sometimes Hammer does strange things, and that might fix it.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Werewolf [UK];284915 said:
The only thing I have not done is try recompile the older version to see if it runs in arena mode, which I will probably do next. In the mean time, does anyone know what might have caused this?
I've now done this and that version running properly in Arena mode. Right after doing that, I copied all the entities from the old version and pasted them into the new. Recompiled newer version, failed.
 
Jan 8, 2011
397
393
What sorts of changes did you make between that version and this one?
 
Jan 8, 2011
397
393
Have you moved it elsewhere in the map?
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Have you moved it elsewhere in the map?
What difference does that make? And yes I have. Before that though I had opened the properties for all the entities involved and compared them item-by-item between the 2 versions, not moving the entities themselves till I copied them wholesale from the older version.
 
Jan 8, 2011
397
393
Werewolf [UK];284970 said:
What difference does that make?

Usually none, but sometimes moving things around can arbitrarily fix issues. Hammer is strange like that.
 

PoignardAzur

L2: Junior Member
Mar 21, 2013
92
9
How fast do you compile ?
Try too hide (visgroups) all the physic brush (keep all the entities except func details and area portals), close you map with giant nodraw/gray walls, and try the dichotomic way.

With almost no brush, Hammer should compile fast enough for you to make lots of tests, until you find out what causes the problem.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
When in doubt, alt-p