- Aug 17, 2008
- 627
- 178
Hi. I've been wanting to update my kakariko zelda map ever since I learned how to model recently. I can get the model in-game and working fine, but I want it to spin (and bob up and down slightly). I've tried to get it to animate through various tutorials on here, but to no avail.
I export the model.smd and the anim.smd, but nothing seems to get it to work right. I figure either I'm animating it wrong in Blender (even though it looks fine in Blender) or I'm doing the QC file wrong. I get no error messages at any point along the way. I use a prop_dynamic and set the default animation field to anim.
I'm about to pull my hair out. Any help would be appreciated. Here's the QC code:
Code:
/*
----------------
Zelda Heart QC
----------------
*/
$modelname "zelda_heart/zelda_heart.mdl"
$cdmaterials "models/zelda_heart/"
$scale 1
$surfaceprop "default"
$body mybody "zelda_heart.smd"
$sequence idle "zelda_heart"
$sequence anim "anims/anim"