- Feb 4, 2010
- 3
- 0
Is there any way to have a displacement in your map, that is enabled upon an entity's output?
In my case, I want to have a sheet of ice using displacements. The sheet of ice only shows up when a Logic_Branch_Listener outputs an enable signal.
I can do this without displacements easy enough, but how can I make this work with displacements?
Any help is appreciated.
In my case, I want to have a sheet of ice using displacements. The sheet of ice only shows up when a Logic_Branch_Listener outputs an enable signal.
I can do this without displacements easy enough, but how can I make this work with displacements?
Any help is appreciated.