CP Rock Bottom

Exelaratore

L2: Junior Member
Mar 18, 2013
91
56
woah! Is this submitted in the gameday this Saturday? I'd love to play it!! It looks very nice :)
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
after running around the map:

  • ents work ok
  • the one-way door from A to C feels really powerful, especially if it's open during setup, allowing engies a lot more time to set up nests and dig in
  • there are hardly any retreat paths from B to A. If Blu needs to retreat from a failed push or in general, they get stuck on the fairly high ledge on the outer path
  • the Blu spawn's side route can be cut off from people shooting into the Blu spawn, which seems bad
  • I don't remember if there was a resupply locker inside the actual Blu spawning zone. Having it out in the open and not enclosed where Blu can retreat to seems asking for trouble
  • I started and finished a book before I capped A

this is without actually testing through gameplay though, just things I noticed.
 

Deodorant

L6: Sharp Member
Oct 31, 2011
263
214
So now that the impending SDKpocalypse is threatening to leave Rock Bottom featured in the 'latest maps' feed for an indefinite amount of time, I figured I should at least make sure to churn out an A2 version. Thanks a bunch for taking the time to run through the map, Spacek!

- Gave the Red shortcut to A height disadvantage.
- Removed sawtooth between A and B
- Shortened cap time on A
- Layout changes in Blu spawn.
- Added more dynamic signage
- Minor changes and bugfixes.

There is now a kind of roundabout exploit that lets Engineers trap their teammates inside sentries/dispensers, but I'm entirely ok with that.
 
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