Termite

PL termite a7

colacan

L5: Dapper Member
Apr 14, 2012
235
85
I beg you to use devtextures on (at least some of) those buildings. Makes the whole thing look better instantly.
 

Tunas

L3: Member
Aug 10, 2010
112
27
New second version focused on reducing long walks to the points and fixing balance problems:
-added new blue spawn room closer to the third point
-last blue spawn room replaced closer to a last fourth point
-respawn time changes
-used devtextures on some of the buildings
-other small changes
 

sitebender

L3: Member
Aug 15, 2012
102
33
The second blue spawnpoint has the narrow ladder and the bots are too stupid to come down from the area so they end up stuck.
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
The second blue spawnpoint has the narrow ladder and the bots are too stupid to come down from the area so they end up stuck.
Bots should never be used as a guide for how to map. The ledge works fine with human players, and those are exactly what is going to play the map: humans.

Onto the gameplay from the gameday on saturday: the map is good so far, not many places to change. One of the places I did feel should be changed is the doorway to the main concourse from the final capture area. The doorway feels narrow and it's very difficult to push through. The other thing was it felt impossible to get onto the buildings to the left of the track even with the one staircase. You will probably want to consider adding another route so that people have an alternative.
 

Tunas

L3: Member
Aug 10, 2010
112
27
Released fourth version:
-layout edited a lot in first and last points
-given small bigger advantage near end of the third point for defenders
-improved lighting
-small changes
 

Tunas

L3: Member
Aug 10, 2010
112
27
Released version a5:
-made texture and small layout changes to make map easier to navigate
-added new spawn room for red team when defending second point
-made spawn time changes for red team
-small layout changes in first point area
 

Tunas

L3: Member
Aug 10, 2010
112
27
Released version a6:
-amount of flanks reduced or made more difficult to use around the map
-more health packs
-reduced respawn time for red team when defending last point
 

Tunas

L3: Member
Aug 10, 2010
112
27
a7:
-in first stage various fences and rocks removed
-second stage first half widened
-last half rooftop lowered making possible to jump on it
-third stage widened, layout modified
-last stage layout modified, added more sentry nests and space
-lots of health packs and ammo packs added
-various boxes and stuff removed around the map