Strange shadow dots?

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
So what the heck causes this?

2D52DF65595210FB71A477B1C29A51AE97624925


I've tried lighting the area more, remaking the brushes, and raising the lightmaps.

The latter changes it to this:
B0BB7ABA8646F7579160A3CD872064483F3DDFDE


So it has something to do with the lightmaps, or at the very least affected by them.

It doesn't just happen on these brushes, but on a few other angled brushes as well. They are all func_detailed. Anyone know why it's doing this?
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
would you mind sharing your bsp with me? I don't think I can explain why it's happening but I'm working on a lightmap editor and I'd like to have a look at it. this is pretty odd.

It's sort of top secret until after the April Fools gameday. I'll probably have a solution of some sort by then. Turning it into world brushes seems to fix it, but I don't want to go that route.


Weird, someone with that exact issue just posted on Facepunch. Based on what people said in the thread, I would suggest compiling without TF2 open, and removing any dynamic lights.

TF2 was closed and no dynamic lights. :/ Edit: Wait, there are some dynamic lights now that I think about it, but it's no where near the area. Also they've been in fine for awhile and this problem just popped up when I made those brushes in the pictures. It popped up around other places at the same time, too.
 
Oct 6, 2008
1,947
445
OMG Crash - you kill me with these issues! First the black wall you had and now some magic dots!

Try this see it it helps

select texture from nearby brush - alt+right click to copy it over and see if that works.

It's just a solid right? - not a displacement or func_detail?

If func_detail you may get a rad crash in game if you have grouped them together then func_detailed them making them into one object.

Try separating them then func_detail them one at a time if needed. The crash only seems to happen when you have two sloping func_details sloping in side by side (imagine the inside of a V) engine can't compute the lighting and crashes.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I ended up remaking all the brushes I had issues with about a dozen times. Copying the brushes (for mirroring) seemed to cause it partially, so I had to remake them manually on both sides. Also, func_detailing them in a big group seemed to also be the cause.

I have no idea what I did exactly that fixed it or caused it, seemed like a series of things.