An conceptual experiment.
Design goals:
Overall: Make TC fun, and not just some random dicking about until one of the control points gets captured at random.
What's workin?
The entity setup works! To overcome TF2's limit of max 8 control points (This map will need 13) a single control point, which can be teleported around, will act as every single mid point in the entire map. That means the same control point will be used in 7 different locations!
What ain't workin?
There isn't even an alpha layout yet chill out man :c
Design goals:
- Add a better sense of progression by introducing a middle point to each possible stage.
- Eliminate stalemates by letting the keeper of the mid point win in case the time should expire.
- Attempt to create a new sub-theme, primarily using self-made assets (Mostly for practice).
Overall: Make TC fun, and not just some random dicking about until one of the control points gets captured at random.
What's workin?
The entity setup works! To overcome TF2's limit of max 8 control points (This map will need 13) a single control point, which can be teleported around, will act as every single mid point in the entire map. That means the same control point will be used in 7 different locations!
What ain't workin?
There isn't even an alpha layout yet chill out man :c
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