Some Dillema

NoirSuede

L2: Junior Member
Dec 22, 2012
63
9
The Old Stock Broker Syndrome

Okay, so i've decided to stop mapping for a while and restart some time later. But :

1.I'm still confused about how big the map ideally should be and how's the layout gonna be (i'm gonna go with a hybrid of process mid and Arctic, but i don't know how to lay it out), so how can i decide ?

2.I have shit drawing skills, so i can't plan it on paper cause it'll look fugly. Can i plan it on MS Paint ?
 
Last edited:

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
1. Look at valve maps or decompile some maps from here (for educational purpose only ;)).

2. Of course you can plan it in MS Paint (if you really want to use that piece of ...).
How can your drawing skills be to bad, to create some straight lines? :O
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
If you're having trouble with scaling, really the only thing that will help you with that is mapping a lot. You may make a ton of shitmaps, but after some time you'll start to get the hang of scale, distances, spawntimes, and other things that make a map good.

MSPaint is fine for planning, but don't think that it's absolutely necessary to plan your map before blocking it out. Some people use paper and pencil, some people use the computer, and some people just wing it and make up the map as they go along. There is no wrong way to do it.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
I've done 2 maps for TF2 and thing that bothers me most are the scale of the maps. I'm still having trouble with it. Having a CS Source & L4D2 mapping background, TF2 is still the hardest to get into the "scale of things". All i can do is look the map up a lot in-game, it helps quite a bit. I suggest you do the same. Helps you keep the track of what you do without doing so much work without much of a benefit.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
open a map of the same gametype you're making, make a block representing each area, put it in a new file, use them to dictate the scale of the area, boom.