An Issue trying to playtest

Exelaratore

L2: Junior Member
Mar 18, 2013
91
56
I recently added a skybox to my map and it works perfectly, but now when I hit the button to playtest, it takes more than an hour to actually load. I read the code that pops up when you playtest and it said error followed by information of about the skybox.. Anyone have a clue on how I can fix this? :confused: Before I added the skybox I could load my map in playtest mode in a blink of an eye...
 

henke37

aa
Sep 23, 2011
2,075
515
well, a leaked map does skip all the time consuming parts of the compilation.
 

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
When you compile without a skybox it doesn't calculate the lighting, so the compile is virtually instant but the result isn't something you would show someone unless you want to hurt their eyes.

However, if your map is taking upwards of an hour to compile on the default settings, you have one or more of the following issues:

1. Your map is fully detailed (which I highly doubt given the questions you've been asking)

2. Your map is absurdly gigantic

3. You have some extremely complex geometry

4. You've done some wierd shit with lights, probably naming them or having them turn on and off

5. Your computer is bad

Also, the skybox error is something that comes up in all TF2 compiles and means nothing.
 

Crash

func_nerd
aa
Mar 1, 2010
3,319
5,500
You should check out this page and learn about how to optimize your map. Take in as much as you can.

Generally when most people have a problem with long compiles, it's due to not func_detailing their map properly. You should be using it a lot. If you aren't, read above.