So what the heck causes this?
I've tried lighting the area more, remaking the brushes, and raising the lightmaps.
The latter changes it to this:
So it has something to do with the lightmaps, or at the very least affected by them.
It doesn't just happen on these brushes, but on a few other angled brushes as well. They are all func_detailed. Anyone know why it's doing this?
I've tried lighting the area more, remaking the brushes, and raising the lightmaps.
The latter changes it to this:
So it has something to do with the lightmaps, or at the very least affected by them.
It doesn't just happen on these brushes, but on a few other angled brushes as well. They are all func_detailed. Anyone know why it's doing this?