Map Error

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JoeyBonzo33

L1: Registered
Jan 18, 2013
11
0
I am trying to edit the koth_king map, but whenever I attempt to compile I get this error:
brush 13666: num_entities == max_map_entities side 4 texture: tools/toolsnodraw

I know it means I have too many entities, but how can I compile the map despite this?

I used interlopers compile log and got this:

Code:
Brush [brush-id]: num_entities == MAX_MAP_ENTITIES Side [brushside-id] Texture: [texture]

Description:
You have too many entities ( >4096). This excludes func_details, prop_details, and prop_statics (and info_overlays?).

Solution:
Remove entities or split the map in two. 4096 is a lot, even getting near this number earns you the Nobel prize.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Could we get your whole log, too? It might help figure out what is going on.

I don't think you're going to be able to get around it though. You'll have to figure out what the problem is or what you can eliminate.
 

JoeyBonzo33

L1: Registered
Jan 18, 2013
11
0
I don't have a full compile log atm, but that is basically all it said after trying to open up the .bsp, which it then said it failed to.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
Either you have too many entities or some brush like 13666 is malformed and causes that error somehow.
 

JoeyBonzo33

L1: Registered
Jan 18, 2013
11
0
I know the issue, I just want a way around it. I have too many entities, how do I split my map into two like it says, to compile?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
That's referencing single player games where you can divide up a level like that.

You can't get around it, it's a hard limit. If you could get around it it would cause problems.

I'm just wondering how you are hitting this limit.
 

PoignardAzur

L2: Junior Member
Mar 21, 2013
92
9
You can't get around it, it's a hard limit. If you could get around it it would cause problems.

I'm just wondering how you are hitting this limit.
I think that Valve adds kind of protection to make sure people won't decompile -> edit -> recompile their entire maps, but I'm not sure.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Valve doesn't do that; there are plenty of altered versions of maps ingame. That plus it wasn't Valve who made King, it was 3Dnj :p We can't do much without a full compile log; instead of compiling again you can check your compile log...log, the file that stores all previous compile logs of the map. I forget where that file is though.