Lighting on metal struts - can't make it cooperate

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
So, ever since the last build of Turbine2, the metal struts I put in the upstairs room look like this:

2013-02-06_00003_Y4x.jpg


I figured it was because vertex lighting was on and manually disabled it for them. But they looked exactly the same in the next build. So I tried adding info_lighting entities for them and moving them all around. But not only does this not fix the problem, it doesn't even change the kind of bad that it turns out, as if VRAD were ignoring them altogether. What the heck am I doing wrong?
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
I dunno

It kinda looks normal. Maybe move the lights over a bit to work around the problem?
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
You would probably know if it's a leak, but when I miss a leak from time to time black ceilings is what I notice first.

Perhaps try putting other random models in the same area and see if it happens to them too, otherwise, what re1wind said
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
It's not a leak; the floor just has low reflectivity and also I'm using the dark blue computerwall texture for the ceiling.

If nothing else works, I'll try replacing the illusionary light brushes I stole from Hydro with proper light_spots and see if that does anything.