[Help] Need advice in resizing map late-ish in development process

Namieo

L1: Registered
Mar 3, 2013
23
4
I've been helping a user not from here make a map for a gamemode not yet released for other servers (Parkour Fortress CTF). I was slow in getting playtesters, however, and by the time one of them pointed out how cramped the map was the main layout was mostly finished. While upscaling x/y by 25% satisfied the playtester, it also left lots of brushes with half-units (despite a vast majority being divisible by 16). Is there a better way of resizing that helps avoid half-units, or does the layout need to be remade to be less cramped?

Thank you for your time.
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Never ever ever resize an entire map using ctrl-m. Remake every brush by hand, or better yet, start on a new map - two or three maps in you should have the scale down pretty well.