Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed windowed mode under certain window managers for the Linux versionImproved performance for the Linux version
Team Fortress 2
  • Added new promo items
  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder
  • Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine
  • Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets
  • Fixed giant robots sometimes getting stuck in Mann Vs. Machine
    Fixed a problem where traders that send in-game trade requests would receive the error message "The other player is currently busy trading with someone else" when the problem was actually related to Steam Guard settings

Source: TF2.com
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
"Added new promo items"

How in the actual fuck there are so much of these promo itens?

Like, you send a mail message to Robin Walker like "Hey, Robin, we are releasing this new game and we made some hats and stuff based on the game we are releasing, can you put them in TF2?"

And there this Robin-bot that answer that, but it is broken, so it only knows how to say "Yes?", apparently.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Does this mean the Red Tape Recorder doesn't have the issue that came up in the TF2 Tightrope thread, then? Also was the patch a whole 1.2 gigabytes for anyone else? Or better question, was it less than that for anyone?
 

colacan

L5: Dapper Member
Apr 14, 2012
235
85
Pretty sure it wasn't 1.2 gigs, but I could be mistaken.