Help with vertex lighting

Wati_Feir

L1: Registered
Apr 8, 2012
4
2
Hi. I made a very large custom "ship" prop. I have tried to no avail to get vertex lighting enabled on it... I have no idea why it isn't working. I have compiled my map with advanced lighting parameters (you know the ones) and the only prop that hasn't got shadows is my own. It is not the prop_static settings, so don't suggest that I enable vertex lighting etc in the hammer editor.

I even re-compiled it with many many vertices on the "deck" of the boat


Here are some images.


http://i.imgur.com/gmAfkUO.jpg

http://i.imgur.com/AoKN1QG.jpg

http://i.imgur.com/4WTElCt.jpg


To be more specific, I mean I want shadows to be cast on the prop.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Is this prop actually so large as to occupy the entire map? Because I seriously recommend not doing that. Figure out a way to recreate it with brushwork, or at least the deck everyone will be fighting on, since that's what shadow-casting objects will be visible on top of. I can't tell you why vertex lighting isn't working, but trust me, a single lightmapped brush is way better than breaking up a prop that huge into that many vertices.