No Kill

ODIN

L1: Registered
Jan 22, 2013
6
1
Hi, I was mapping for Counter Strike long before source came along... but Im new to TF2 mapping. The map Im making, I need an area to be a free zone so to speak... How do I make this zone no kill? Any info would be greatly appreciated!
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
Isn't it possible to disable certain weapons when a player enters a trigger? I'm not sure if you can give them back afterwards, though. I think it's possible without any server plugins but I'm not sure - maybe Asyulm would know.
 

The301stSpartan

L1: Registered
Feb 14, 2013
39
1
I don't really know anything about mapping, but don't saigns servers (shudder) have a plugin that will über you on respawn if you were killed too many times too quickly to prevent spawn camping?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I've seen spawn protection plugins before. They've always based on time rather than location, although I suppose a plugin that can detect when players are within their team's func_respawnroom and make them invulnerable until they leave could be technically possible.
 

Arne

L3: Member
Nov 22, 2012
114
55
Well there's a way around of instead using plugins.
Just two trigger brushes and two damage filters (one allows damage and one disallows damage) with a damage type set to 1028 (something that blocks all types of damage). A trigger "giving godmode" (actually disables the damage that hits the player) to the anyone ("!activtior" as a target in the Outputs) who passes to it. Same with the other one, but disables godmode (re-enables damage) for them who passes trough the brush.

The most noteable use of this method can be found in the map "irongein_gamecenter".
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
You could remove weapons from people inside it making it impossible to hurt someone.